The little girl begs,” don’t cry”, as she gently strokes her mother’s hand. But she couldn’t console her mother. It was late evening and the small village of Cilia, one of the five villages “safe areas” of your kingdom is taking it’s last breath. Mary and her five children are among the four hundreds who had taken refuge here from the invading Myrians. Her husband was killed two days earlier, but she managed to save her three sons and two daughters. Around them now screams could be heard as people flee for their lives. She grabs her children and heads for the forest, melting into undergrowth as the slightest sound.
Terror at night: losing control.
South to Cilia is a farming village surrounded by thick woods. In the thick grove, Myrians observe the village avoiding any detection. Then without any warning, some five hundreds swarm in. Very few gets a chance to escape. Farms, mills, homes are burnt down. Even before the ashes of the burnt could cool down, the next village was attacked. The news of the attack reaches you. The Myrians have started to bar the way north . Somehow they only seem to invade at dark and your castle lying near to the edge of the sea is getting cornered. The Myrians, the forces that has massacred an estimated nine hundred people remain at large. Battle their open aggression.
Note: Building availability for
-Mercenary post disabled
-Round tower disabled
-Dig moat, drawbridge disabled
-certain siege weapons and others disabled
Inspiration for map design: "Fear of the Dark" poster
Wow. This was an incredibly fun map to play. The AI's perform well, which honestly suprised me, what with some of the smaller spaces.
Perfect, in terms of resources and positioning of players. Each spot is equal in terms of attacking and defending.
Never seen a map like this before. Creepy, yet awesome.
Map Design: 5
I would go over every thing that made this map spectacular, but that would take the next three hours, and seven times the space provided. Excellent job on design.
Well, I have to agree with k4pod, no description and the story, while a good one, didn't tie in with the map itself. Most people seemed to have not read the story, rather they jumped on the wagon with everyone else. Don't get me wrong, it's a spectacular map, but a description would have brought my score up.
I spent roughly ten minutes mesmerized by the map itself. I suddenly realized I'd been overrun. Excellent, excellent map. Keep designing!