Bodrum is a Turkish seaport one of the most in portend wan.
The city has two levels the low where the normal people live city and the top city where the nobles and the traders live.
The Franks who are jealous of the Turkish decide to entering the port and make it one of them.
The ship looks nice on the minimap, but the terraining doesn't look as good. I'll dl it.
Posted on 09/23/06 @ 06:58 AM
Yeah the ship is very cool, but something happened so my army couldn't walk aboard the next ship. I think the wall was destroyed. It looked very nice, but it just didn't work.
Posted on 09/24/06 @ 12:49 AM
You have a real bottleneck and connectivity issues with the map which can easily cause problems. The connection between the two ships fails early on. Reason unknown but I would suggest a direct natural landscape connection if possible at that point. It looks like a great map if it was just playtested a little bit more.
The invaders did assemble at the signpost and it looked easy with the starting troops.
Ships take a massive amount of time and skill to make. Good work on the two ships with the available tools you have in the editor. Incorporating the entire fortress in the ship looked ok. It would be a challenging map (if it worked) with alot of eyecandy and other cool features.
Map Design: 2
Apart from the connectivity problem above, the map didnt play very well. Movement of troops was limited on the ship and then completely blocked. You also begin with 20000+ gold and other massive amounts of starting goods, which is not explained or needed.
Smallish effort with corresponding smallish score.
Download this because its well done on the ships.
[Edited on 09/24/06 @ 12:53 AM]
Posted on 10/01/06 @ 04:40 PM
I personally think this deserves a higher map design score. Isn't map design the terraining, and designing of ships, and cities? Its not so bad, and you're not even commenting the right thing under map design it seems.