Holiday at Black Crater Lake
at Black Crater Lake
IN THE BEGINNING a old cratered volcano was discovered by the first human explorers. It had always been there, timeless, strong, and dormant; Yet the mountain was new to the humans. They found rich sources of iron and stone close to a fresh water volcanic lake. They walked in the fields and found patches of an extremely rare herb, Wolvesbane. This herb grows wild around the lake and is unique to this mountain chain. The explorers decided to name it Black Crater Lake after its clear water and black soil. Eventually mining men followed and settled in base camps (player 6 & 7 & 8). Since the area was wilderness and without law, relations between the camps eventually fell into chaos. A mining war sputtered to life and the bases became walled camps. Each camp was only as strong as the greed of the individual lord, and their intestinal fortitude to continue to mine and live there. Houses and Keeps were reinforced with stone walls and towers as each mining family slowly developed their defenses. Each castle can control its surrounding area from the high ground and ofcourse any tourist princes and farmers are fair game.
900 AD, January
You are a noble prince of the County of Deschutes sent to the area to visit your distant relatives in the middle of winter. Your relatives have done well managing their own mining and weapons manufacturing camp at the lake (player one - red). They have lived most of their lives at the lake and have built a well protected castle surrounded by a "Battle Ditch". This new "Battle Ditch" is a early version of the classic trench, and is perfect cover from arrows or crossbow bolts. See castle of Player One for this defensive ditch.
Since you are just on holiday, you want to proceed with the normal tourist activities like getting souvenirs and other time wasting activities like being over run by barbarians (more on that later) and hanging out on the beach to pose for anyone who is there to watch.
Firstly you decide to acquire one bushel of the rarest of the rare herbs at the pinnacle of harvest, the dreaded wolvesbane - which only grows in this area of the mountains at night. Use the land owned by your relatives (player one) to farm one bushel of wolvesbane (hops) and bring it back to the stockpile.
As you are a visiting noble (prince) you have all the normal tourist type indulgences and vanity, just to the extreme. You care not of the mining war or the struggle of the smaller mining operations. You just want two expensive mementos of your visit to Black Crater Lake to take back home to the Palace.
You hear rumors of a rare oil that only forms in pools on the floor of a natural cave located in these mountains.
Use the Player One pitch rigs to scoop out some of this grooming oil (pitch) and bring it back to the stockpile. Then you will be in possesion of the greatest lotion (pitch) of the known world, and will be the envy of all the other pompous fool tourists in the kingdom. Get these two items and you will achieve Victory and be the ultimate tourist snob.
Watch out for the barbarian hordes from the north. These barbarians are the locals who despise tourists and like to trample on wolvesbane and wreck mining camps, but mostly they like to get tourist princes and wring their necks. So hurry and get your herb (one bushel of hops) and some lotion (one jug of pitch) and leave Black Crater Lake like a good little tourist prince. This is my first map with snow, look for some of it near your granary. Enjoy and as always all comments and ratings welcomed.
New map coming out in STRONGHOLD 1, Invasions
Here is a sneak peek:
|Author||Reviews ( All | Comments Only | Reviews Only )|
What an interesting concept.You have to recieve 1 hops and 1 pitch, but its definately not as easy as you might think. Enemies are everywhere on the map, ensuring your workers won't survive outside the gates. But... I feel it is still too easy... that will be commented on balance. Its almost like a game itself.
When I started the game I looked around and I saw lots and lots of enemies generally. I thought it was going to be hard, so I just didn't do anything. The macement kept me occupied a little. But I noticed that they never really made any damage. I killed them off very easily. So after a long time I went out of the gates, and I noticed I killed everything very easily. In the beginning the macemen were a problem outside the gates of course, but I feel this map is too easy. I could have won much earlier if I actually had done something. I probably just made a very good timing, if macemen attacked in the end, my worker might have been killed. So I raised the score more than I actually would made it based on how it went for me.
I think the idea is quite creative. As I said before, its almost set up as a game in itself, sort of... Yupp, its a creative thought I think.
Map Design: 4.5
This is a somewhat weak 4. I think the terraining doesn't looks so natural in most places. Its almost too much into the 'game' feeling(that some paths are blocked to make it harder and so on) and all the trees outside your castle doesn't look natural. I expected a well designed castle and map, but it didn't meet my expectations. The "underground" paths are cool, but they too don't feel too natural... concerning they are just holes. I think more rocks and other tweaks could've made this a 5.
Also the castle was too much into the corner I tink.
Such a "story" would normally get a 3, but this one was a little bit more complex and more into the map itself that it atleast deserves a 3.5
Honestly I love the idea, but if it was designed a little bit better, it would've gotten a much higher score.
[Edited on 10/03/06 @ 06:43 AM]
The map design made it fun (the area by the pitch and by green's towers looked like mazes), and fighting of the barbarian hordes was sometimes fun as well. The objectives were unique and new, as was the general map type. It felt like I wasp laying Stronghold 1 with Arabian units; something I'd find quite fun.
Just put all your archers and crossbowmen on your gatehouse, and you're perfectly safe. You can also just block off the enemy's route to your castle with lookout towers, and they fail to destroy them. It'd also be nice if the other AI actually did something, instead of the preset patrol routes and positions. Killing them off is pretty pointless, except for the ones guarding the pitch. The restriction of certain soldier types made it a bit more balanced, however.
I liked the map and the general idea.
Map Design: 4.5
The placement of the rocks made the map seem very mountainous, and the use of sea instead of river for the lake made the climate seem cooler, as well. Almost like Stronghold 1. The snow was nice, as was the moat around the castle in the bottom-left corner. That was intended as water that hadn't been drained, was it not?
Nice story, and unique goals.
Additional Comments: An overall good map.
[Edited on 10/14/06 @ 05:45 PM]