Jerusalem, Saladins' assault
|Lord Michael I
Posted on 09/25/06 @ 07:59 PM (updated 09/28/06
A bazaar of living history, Jerusalem's Old City is a densely packed labyrinth of more than 100 streets, 1000 shops and more than 3000 years of human experience. The origin of the name of the city is uncertain. It is possible to understand the name (Hebrew Yerushalayim) as either "Heritage of Salem" or "Heritage of Peace".
That is a fragment of the small article I made to introduce the map, located in the zip file when downloaded. The zip file also contains a little document saying some tips, if you find the map a bit hard (Trust me it's easy).
I made the map as best as I could according to an image I found describing the XIII Jerusalem.
A little screenie of the map:
I think there isn't much to say here, since the story and the instructions are found in the zip file.
I'd like to thank Captain Diablo for playtesting and his feedback. I would like to thank Duc De Noisel (Heck, he just gave a link), giving a very useful link that gave me an idea on how to make the exterior terrain of the map. Please forgive me for the lame attempt of the dome of the rock, but it was the best I could do...
- Added some stairs to the inner towers, allowing you to man them with crossbowmen if they breach your walls and get thos lazy pikemen down there to fight!
- Put some engineers I forgot to put in defensive to make them pour the oil alone.
- Some troops inseide Jerusalem were put to patrol to make it look nicer.
- Put some patrollers I forgot to on defensive on the outsides of the castle.
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Indeed, the screenshot puts the mood and action perfectly into place. Stunning, absolutlely brilliant playability that rivals any large map more or less.
First come the horse archers, which intend cruelly to wipe out your defenses and succeed if the pitch provided isn't put to use. [A feature after my own heart :)]
Simultaneously come the slave army, burning your farms to rubble, and the normal archers, trying to help out and cover both parties as they make thier runs.
The assassins are hell bent on capturing one of your gatehouses, and even under hundreds [literally] of arrows walk silently as can be to do so.
Arabian swordsman are there to finish the job and if you didn't make use of the weapons in the armory, and the monks, or both, they slowly walk through the hugely realistic setting to destroy the remnants of Jerusalem.
I took off .5 points, for the Pikeman situated on the few lookout towers, they made troop gathering difficult, and they looked extremely standoffish to the wholey realistic feel of the map.
It's great stuff!
UPDATE- Pikeman are gone, good work!
At least a thousand Arabian troops are marching toward you, yet one can't help feeling that you have more than a "one winged plane falling to earth" chance of winning.
The town itself makes troop movement very fluid and understandable, it plays to both the player's advantage and the AI's advantage.
I took off one point because of the exploit of hording your troops atop the keep, however, it's a given and frankly happens with every large scale invasion map.
Jerusalem is a great setting for a crusader invasion, and one done so well deserves a good rating for creativity. The city looks realistic the terrain the same, and the invading armies are a force to be reckoned with!
I took off .5 for, well, the story, I think with historical maps the creativity and story goes hand in hand, how well can you blend fiction with history, that's how I judged.
Thumbs up here!
Map Design: 5.0
What more can I say?
-City looked immense, yet realistic.
-Terrain looked natural, based on the parts around the castle, which is your main focus.
-Troop movement looked amazing.
I took off one point because of the pikeman, again, and that because I've heard part of Jerusalem lied on a hill.
UPDATE-Pikeman are gone, hill non existent, but fixed anyway and still looks great!
Factually based, good enough for a historical map.
Although .5 was taken off because of the non-existent fictional viewpoint.
Still informative on the whole, however.
Great map Lord Michael! It was a joy to playtest!
UPDATE- Pikeman fixed, now everything is nearly perfect!
[Edited on 10/04/06 @ 10:48 AM]
This map is really fun to play. All thats needed to be said
Here is the disapointment here. Saladin mainly attacks the middle eastren gate. The archers and crossbowmen in the bottom wall have no use there, all you have to do is move most to your unused troops and stick them around the eastren gate house. Leave a few swordsmen on the other gatehouses to prevent assassin attack. Also, you have a marketplace and mounds of gold available, so you get recieve quick reinforcements.
Very well designed, I don't have much else to say
Map Design: 4.5
Although it could be detailed a bit more, its to my positive satisfactory. Yes, the Dome was bulit on a hill, but it does lead to unstable looking walls ect.
Very well done, blah blah blah.
Its a very good map, except for the only attacking the eastren gate part. I would recommened adding a sign post on the westren side and add two more invasions :)
[Edited on 10/01/06 @ 01:25 PM]