In a large valley between Lebanon and Israel is a beautiful and forgotten land.
Once the people of this land lived peacefully and without fear, praying and blessing the land they lived in.
One day an Arabian Lord attacked the land and killed the lord of this land. With his agressive force he took control and plagued the people with constant misery.
While traveling through the outskirts of Lebanon, you met a peasant who told of this beautiful land and its terrible tragedy. On that day you vowed to free the people of this land.
Word has broken out of your forces entering this land, A small group of Arabian Swordmen have already been sent to dispatch you.
I was able to cope with the enemy within ten game years, just with a little assistance of crossbowmen, mounted knights, macemen and of course engineers who played a major role in this interesting siege scenario. I didn't use the initial contingent of swordsmen ... as you can even win without using them.
Keep it up!
My review will follow soon... ;-)
[Edited on 11/02/06 @ 01:27 PM]
Posted on 11/05/06 @ 03:05 PM
Usually, I don’t prefer playing any kind of siege maps, but in that case I really enjoyed making progress in stages and paving the way for my combat troops. You have to deal with one single counter attack by a small group of Arabian swordsmen, and the majority of all hostile forces keep passive awaiting your arrival. The clearing of the enemy walls, towers and gates is a relatively one-sided affair if you did it correctly. In using clever tactics (very carefully), you shouldn’t get into troubles.
Due to a handful of engineers (by using fire ballistae and trebuchets) you’re in a good position to eliminate those watchful lines of defense while your main forces from a secure distance are ready for being brought into action. Finally, approx. 20 macemen dispatched the enemy Lord without any need of activating the initial contingent of the crusader swordsmen. You can even do without them, and that would add a special thrilling touch to the entire scenario.
It’s not an outstanding work, but obviously better than the average. Anyway, I like the fact that both storyline and map design are successfully bound up with each other. Well done.
The terrain is nicely designed showing us some beautiful details as there are the destroyed bridge or the ruins of an abandoned unknown settlement, where enemy guards keep on patrolling. There are certain areas without any access, thus you are forced to advance on a path, which is being traced out for you.
The essentials are written up in a compressed style, probably there’s no need of embroidering the story in view of the mission’s objective: that is the liberation from misery and suppression after the enemy lord’s death.
It’s a nice and welcome map (not too hard though) to train your abilities/skill when you are arraying various military units according to those changing local or strategic circumstances.
Lord Boz File Author
Posted on 11/05/06 @ 06:58 PM
Thankyou for your rating Stratego
Im glad you enjoyed it!