This was a challenging map that required several tries before finally getting the right set of strategies to win. Probably not much replay value but definitely addictive trying to finish it. There was some frustration solving the the 2nd goal (as I played it) but ultimately satifying.
It took some fine-tuning and subtlety of approach to deal with the enemy but once done, the dispatching was straight-forward.
I liked the placement of the enemy and how the "triggering" of attacks when a wayward peasant strayed into the "DMZ" caused collateral damage. Also liked the concept of the protectors.
Map Design: 5
Good central castle design and outlying areas and resources.
Terse but understandable. The story when starting the map seemed misleading, suggesting that I had the option of two solutions when it appears I had to solve both requirements.
I couldn't stop playing until I had resolved this one. Thanks for making this map.