In 985,you(Duke of Lovenartic)start searching for new lands beacause you have lost the last town. In 999 you found a keep at the nord of Africa . All is perfect . But wolf is on the way to you and you don't know how big is his army ! You should prepare for the worst.Tis is the first map but there will be others in this series . ENJOY !!!
But it isn't an edit ! Can I upload it if it is another file ?
Sir Ravenclaw
Posted on 11/24/06 @ 11:22 AM
If it is a completely new map or a map to include as part of a campaign I would wait for Duc De Noisel to upload it so this map will still be available :)
Der Postmeister
Posted on 11/28/06 @ 10:50 PM
Rating
3.2
Breakdown
Playability
3.0
Balance
3.0
Creativity
4.0
Map Design
2.0
Story/Instructions
4.0
Playability-3- Good! but the hills got in the way some, you didn't leave enough space flat to make any buildings without having to first hunt through the hill a minute or two for a spot that you could. Other than that, it was good, so I gave it a three.
Balance? (3) Not really sure what it is, but if it's what I think it is, then you did pretty good. There's just a wee bit too much time between invasions.
Creativity-4- I like the idea of finding a keep and going "Yeah! lets live here forever!" It's neat, but the story could use some development. For this level then again, maybe that explanation is enough.
Map Design-2- The map was ok, but I'd advise you to maybe try to blend things together and make them look more real. Put in dirt on the hills maybe, scattered rocks(the ones you can build on) to cover up the wierdness of dirt on hills, maybe some other un-build-on-able rocks at the major elevation variations. You might also want to flatten out the ground a bit more where the player puts their castle. Also, what's with the stone that you can't use, and the ale requirement? You might want to make the stone blend in more if you're going to keep it in the level.
Story/Instructions-4- Brief, but it suits the level. I think you would mar the effect of the level if you had a long explanation.
SIDE EFFECTS
I ended up with 76 archers and 16 spearmen. Neat level!
-Average wall thickness after all of the attacks-> 5
I stuck my keep on the taller hill so that the stockpile hung out over the edge and couldn't be reached. Good thing you gave me five stone or I would have been toast.
[Edited on 11/28/06 @ 10:51 PM]
Hylian Swordsman
Posted on 11/24/07 @ 01:48 AM
Rating
3.5
Breakdown
Playability
4.5
Balance
3.0
Creativity
3.0
Map Design
3.5
Story/Instructions
3.5
Playability: 4.5
It was very fun to play. The Wolf's swordsmen made me have to keep a large force of archers.
Balance: 3
The balance was alright, but why let you build stone walls and put boulders on the map, but not let you make a quarry?
Creativity: 3
The scenario's creativity was all right but nothing unheard of.
Map Design: 3.5
A little generic, but I liked the way that I had to clear forested areas to expand my lands.
Story/Instructions: 3.5
The idea of traveling people finding a keep and just staying there is pretty funny, but the rest is kind of bland. Also check for misspells.
Additional Comments:I really enjoyed playing your map and am looking forward to future scenarios.