**I played this on normal mode**
**Map not finished**
Playability: 2
This was really hard, you had made the signpost appear to close to the pyramid causing half of the pyramid to dissapear.
The castle was built at almost the bottom of the map leaving no room to improve it, although giving protection to some of your economy buildings the structure wasn't the best fitting for this type of castle.
It was hard to move around the map and to place more defences in strategic routes.
Balance: 2
The enemy's invasions were large and quick, too large to sustain leaving the player dead in about 2 minutes of playing the game on speed 90. The objectives to win were far too much, especially the 5000 gold in such a small and confined space.
The base was relavitly small in comaparrison with the rest of the map, if it was situated in the centre of the map then the economic side of things would flourish a great deal more :p
Creativity: 2
Nothing incredibly hard to think off, although you had mixed alot of ideas this sustains you a 2.
Map Design: 2
The pyramid was ok but used alot, the lowering walls trick would help you to achieve more greater looking eye-candy. Check out the tutorials at www.stronghold-knights[DOT]com (replace [DOT] with a .) or simply look at the Scenario Design and Map Room (ericgolf made some fantastic pyramids in his La Muerta Negra map) in the SHH forums to get some grand ideas!
Story/Instructions: 3
This was better than the last maps story, it had more vocabulary and a greater storyline.
But remember, you have a whole webpage - use it.
Additional Comments:
This review may come across as harsh, but download some maps by 'Jack of all trades', 'Unik Unok', 'Duke of York', 'Sulis', 'Lord Ako' and the map makers that have been around here alot of time.