Your scouts have found a clearing in the forest furtile for groing appels you decide to build a mot and bailey fort here, everything goes well till scouts of Du Puce find your camp and alarm their Lord, luckely you have gained some sympathy in this area, you just might get some help from the local inhabitans.
The scenario is playable but weak balanced, due too many plague and theft from granary events.
The objectives are reacheable, but the plague and theft from granary are very annoying and dissuade every time the player from its plan.
There are also few bandits attacks and some enemy attacks before the final one: in addition to troops training for final battle, the player has to watch out carefully its population, to get the requested number of people after the end of scenario, and avoid the defeat due people lacking.
As in other scenario by the same map creator, the buildings available are limitated and some of them, present at scenario start, cannot be replaced if destroyed.
The scenario is not easy, and to reach all objectives I had to restart the game few times before find out the right way to finish it successfully.