Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold Crusader: Skirmishes
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

Masters of Chaos

Author File Description
officer dick
File Details
Map Size: 400x400 (Large)
Number of Players: 8
Balance: Unbalanced
Difficulty: Impossible
You and your ally, Lord Oblong, are pioneering nobles in a strange, new world. You find two well endowed sites to place your keeps, albeit on opposite sides of the river -- there is still a ford to connect your keeps. The serenity of your two keeps is suddenly threatened when Lords from rival empires discover the Wells of Chaos and decide to site their keeps in The Wells, as well. Each Lord envies the other Lords' land as better than theirs. Jealousy festers, Tempers rise, Chaos follows, and a name is born: the Wells of Chaos.
This map plays best when the two Lords in the top right corner are allied and the two Lords in the bottom left corner are allied (by allied I mean 2 and 2, not all 4 allied together).
Making this map for myself and for a friend, I made it to be played as a normal game with extreme computer advantage, hence the impossible difficulty assigned to the map. I played the map with myself and an ally in the center, two Wolves on the sheer sides of the cliffs (or top-left and bottom-right keeps), two Saladins allied in the top-right keeps, and another two Saladins allied in the bottom-right keeps.
Hope you enjoy it as much as I did.
Pages: « First « 1 [2]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
surajsubba U can't disable stuff if it's a skirmish map, So u'll have to change to map type pressing ALt +, (that's alt and comma).Then u can change the map to a single player scenario(u can also change the map size). Disable the things in the biulding availability section of the editor.

When finished simply change it back to skirmish map pressing alt+, again.
The keyboard shorcuts are here:

Good luck

[Edited on 12/28/06 @ 05:07 AM]

Yasko Hi officer Dick,

In response, to your forum post, I'm downloading the map. I'll rate it soon. By the looks of the minimap it looks interesting

Map Design4.0
Playability: 4
I played as you suggested, but instead of a human player, I had to choose a computer ally (the Emir). All in all, I thought playability was very good. I wouldn't necessarily say it's impossible, but hard. To win one has to put that ridge into use and stiffle the Wolf with a tower from the get-go. I found it difficult and challenging. Great job

Balance: 3
Balance was good for an "unbalanced" labeled map, but I thought it could have been just a little better by lessening the stone a little and providing at least one quarrie's worth of stone for the player's keep. There's a lot of iron to capitalize on, but the average player wants (needs?) at least a little stone to keep them going. The map was geometrically balanced nearly perfectly, with th exception of the ridges. Only the ridge at top right can fit a round tower. It's just a little detail, but makes a big difference since it's so important to hinder the Wolf early on in the game.

Creativity: 4
This map's creative, alright. In my opinion the trategic placing of terrain and resources figures into a map's creativity, and this map's got it. Great job.

Map Design: 4
This is a great map design, a lot of thought was put into the strategic and economic aspects - one must capitalize on trading iron and the ridge must be taken advantage of to survive. I usually wouldn't like the fact there's so little connecting shoals across the rivers, but in this case it's a blessing! Theres only a few minor things keeping this from a 5. As mentioned earlier, its possible to fit a round tower on the top ridge but not the bottom ridge. Geometric maps in general don't have a natural layout, so I'm big on advocating at least a natural look for the terrain, and this one is moderately polished, but I feel a little more time could have been put into making the rivers more realistic and the terrain more polished. Still, I like this map design!

Story/Instructions: 4
You provided a premise and a little story here, which is all you need for Skirmish maps. I great story will get a player's head in the scenario more and a 5 though!

Additional Comments:
Your first three maps are far above par for first submissions. Keep up the good work, I look forward to future maps!
Pages: « First « 1 [2]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.7
Favorites: [Who?]0
Size:473.36 KB