this castle is pretty hard but not impossible
tell me if you beat it can anyone tell me how to make my terrin more real looking?
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Well, it's hard to make your terrain look 'real', but as far as giving you some advice, I'll give it a shot...
Usually no land is ever completely flat, so all that green space should have some rocks, or shrubs, and small gentle elevations. Also cliffs are not usually sheer drops that are perfectly flat. Usually they drop off quickly into a steep slope that meets the ground where it stops. The transition should take about 2-5 tiles, depending on how steep the cliff is. Also, if you've ever seen the effects of water eroding hills, you can try to think about that in your levels. I'm not sure how good it is but I made a level with an example of the rivers I'm talking about called Staking a Claim. There's also a good river tutorial on the main site. Um...try to vary your heights more. Other than that just study images of land, or go outside and look at stuff, like creeks and forests. Take your time and, if you really want a good map (although it'll take forever), give each tile attention. Like take a group of tiles and make them distinguished from the others, yet at the same time not completely different...Like, make things mesh yet not be the same. Also ask someone else for help with rocks. I don't know how to explain how to use those.
I hope that helped.
As a note, for good mountains and mountain streams you can also look for a map called the Seven Saints.
[Edited on 12/21/06 @ 12:27 PM]
This siege map offers something different from the norm, and rather than attacking a well defended, stereotypical castle, you progress through various defensive structures and a good mixture of defending units before you reach your goal. It has a certain degree of replayability as you can pick and choose how you want to attack. There was no definite suggestion from the author whether this was a defending siege or an attacking siege, and reading between the lines i'd assume you must attack the 'castle'. On hard setting, using the default troops, the map can be quite tricky. The map doesn't work quite as well as a defender, with a few AI glitches to contend with. Generally, a perfectly playable map.
Not too hard a map on the hard setting (as per the author's comments on the download description page). The main concern as an attacker is the archers and crossbowmen who can, and will, decimate your units if you take a reckless approach. Due to the design of the landscape and the placement of the defensive structures, you will find you are almost constantly under attack, and this is one element of the map design I really like. Try playing on very hard setting and choosing your own troop numbers and types for an alternative challenge.
A good effort by the designer, resulting in a fairly fast-paced siege from start to finish. The layout of the castle (or fortified site, whatever you wish to call it) isn't unique but isn't often done quite as well as this. A sound effort to produce a slightly different approach to a siege map.
Map Design: 3
There is a clear attempt by the designer to introduce some alternative structures, giving an ethereal appearance at times, which suits the general map theme perfectly. The terrain is definitely functional, serving a purpose rather than to look visually appealing. The designer has asked for advice on terrain modelling, to which I would suggest downloading a number of maps from a number of sources and taking time to understand how and why terrain is modelled to look like specific features. A good starting point would be any map by Warlord_Designs. Take your time, don't rush the work and use the smallest brush size possible whenever practical.
Sadly, a little bit lacking in terms of content and no real story to speak of, which is a shame. This area is often neglected by newer designers, and a little bit of effort can always ensure at least an average score is given.
This really isn't a bad map at all, when taken at face value. It should appeal to various skill levels and is certainly something different from the norm. Well done to the designer!