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Downloads Home » Stronghold: Invasions » Feeding the Poor

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Feeding the Poor

Author File Description
File Details
Map Size: 200x200 (Small)
Difficulty: Normal
Since noone is reviewing my last map, I'll just go ahead and submit a new one ^^

Brief outline:
-Store 300 bread to win, but as a twist, you have to buy the wheat
-Money is gonna be tight, REALLY REALLY tight :)
-Inability to mine stone (no more walling yourself in ^^)
-The invaders are gonna cut through wooden walls like a hot knife through butter, so using wooden walls is also out of question (God I'm evil)

There is a major hint well hiden in the story, so read it carefully ^^

Enjoy and rate.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sir Ravenclaw In the future do you mind like, saying what the objectives are on the upload page? As I'm always curious as to what I'm too expect :p
frankoman Sounds fun.

I'll try to get around to playing it.

If you don't mind me asking, do you think I can use the objectives in my next Stronghold 2 map?
File Author
I did say it

Store 300 bread to win ^^

Not sure what ur asking man, but if you wanna use the ideas in this map go ahead cos I stole them off one of the official invasion maps :)

[Edited on 12/30/06 @ 08:25 PM]

Stratego Great map, very challenging and tricky!
Had lots of fun playing it.

File Author
Thanks Stratego.

First encouraging sign I got so far ^^
Map Design3.0
Feeding the Poor

Overall, this amazing tiny map is very tricky requiring a lot of methodical thinking and more in the hard range than normal. Wolves, bandits and continuously occurring invasions keep the interest up. It tended to drag a little towards the end as I had a large garrison of archers to maintain good control while I finished meeting the demanded bread objective.
Right from the beginning, your workshops and iron mines are unoccupied or left abandoned, and it takes some time to put them all into operation. Due to a fairly strong contingent of initial forces I was able to hold back the enemy’s well-timed hasty attacks launched by hordes of archers, spearmen and supported by the destructive impact of catapults. By the way, in my first attempt I didn’t realize that I failed switching the blacksmith’s mace production over to sword production … what a negligence!

Very well balanced and timed invasions, and the bandit raids keep you scurrying to put your troops in the right places to protect your woodcutters, hunters and iron miners outside the castle. Nice assortment of such events like thefts, tree fungus or wolf attacks. Very intelligent choice of trade options that affects the completion of the victory condition (300 bread) in an inimitable way. You can gain gold through the sale of weapons and a temporarily adjusted taxation. It’s also hard to keep popularity in the plus, but religion will reliably make it. It’s just a pity that the majority of the enemy’s laddermen stayed idle behind the signpost and weren’t brought to action during the battles.

A convincing good concept, which perfectly combines both economic and military demands. Besides, an interesting arrangement of buildings, strategic and natural conditions that you have to use wisely to your advantage.

Map Design:
A quite functional and simple castle design mainly rectangular that is not spectacular but very effective against the enemy’s assaults. The landscape is giving you the impression of being infertile or barren, and poorly wooded on a gently sloping ground towards east. The location of the iron deposits adjacent to the castle is an unprotected area that made me planning and reconsidering my defense several times, also well-knowing that I wasn’t allowed to mine stone … and money’s too tight to mention!

Good imaginative in game story that sets up the scenario well. The introducing briefing gives you some general information and play hints.

This is a great map. It should not be overlooked. It’s challenging and fun.


File Author
Yay a review, thanks Stratego

Funny I really didn’t expect the map to be considered hard… But maybe I shoulda asked someone else to play test it first.

As for the balance, credit goes to Dave_lf and Captain Tylor for their excellent guide on balancing invasions, Which is where I ripped most of the ideas from ^^

From the ratings, I gather that castle design and landscape is where I fall flat on my face, I’ll work on those in my next map J

And about the damn maces, I made 11 maces before I realized it. But the beauty of a map without time limit is that you can afford this kind of mistakes. Can anyone tell me how to change the map so that the blacksmith automatically makes swords? Somehow when I click on it, it only lists maces as available…

And can someone also tell me how to get the AI to use those ladder men? I had to script 4 times as many ladder men as I wanted just to get the desired amount to be actually used. For my next map the correct use of ladder man is quite important so if someone can show me how that’s be great.

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Map Design3.0
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