The Magi were a group of monks that thought they had magical powers that God gave them. They thought they were so powerful, that they could take on the Europeans, the Arabs, and the Egyptians. They were so wrong! You have killed four of the seven Magi groups, but after walkign to your great city in the grasslands of Ethiopia, you notice that your home was destroyed! You pause for a whole hour with your remaining troops, staring at the wreck. You eventually decide that you must take revenge. You march eastword to fortify a new castle and you meet Richard the Lionheart I. You cross his bridge and agree with an alliance. Give Lionheart the larger plateu and take the smaller one. Now put the three Abbots west of your keep and make them team two. Ally you and Richard for team one.
Anyway, since so many of your men surrendered to the Magi, the Egyptians, Europeans, and Arabs think you allied with them. To the east put an arab lord, like Saladin or Wazir, a maixed lord like Wolf or Sheriff, and a crusader lord like Pig or Longarm. This begins Part one of The Magi War.
Good Luck----------Monkcrazy5
Way too much oasis there chap! Incredibly easy because of the areas to gather resources. I know it's supposed to be in the grasslands, but you might want to tone down on the grass just a bit.
Monkcrazy5 (id: monkcrazy5)
File Author
Posted on 12/31/06 @ 07:19 PM
If you want a real challenge, place yourself on the larger plateu and take Lionheart off your team
Monkcrazy5 (id: monkcrazy5)
File Author
Posted on 01/07/07 @ 11:48 AM
I don't care if i get a bad rating, and really i don't consider it bad unless it is under 3, ratings help me know what i did wrong and know what i need to do better
Venomrider
Posted on 12/25/07 @ 06:23 AM
Good spirit about the rating monkcrazy5,keep trying and you could make a very good map.