The Magi were a group of monks that thought they had magical powers that God gave them. They thought they were so powerful, that they could take on the Europeans, the Arabs, and the Egyptians. They were so wrong! You have killed four of the seven Magi groups, but after walkign to your great city in the grasslands of Ethiopia, you notice that your home was destroyed! You pause for a whole hour with your remaining troops, staring at the wreck. You eventually decide that you must take revenge. You march eastword to fortify a new castle and you meet Richard the Lionheart I. You cross his bridge and agree with an alliance. Give Lionheart the larger plateu and take the smaller one. Now put the three Abbots west of your keep and make them team two. Ally you and Richard for team one.
Anyway, since so many of your men surrendered to the Magi, the Egyptians, Europeans, and Arabs think you allied with them. To the east put an arab lord, like Saladin or Wazir, a maixed lord like Wolf or Sheriff, and a crusader lord like Pig or Longarm. This begins Part one of The Magi War.
(Well a bit strange.I just can't understand why you have put those lords in your map? If i have to kill them than it's not a skirmish map at all. It's an invasion. Besides the lords are too close to each other.
(Well i don't think it's medium but i don't want to spoil the whole rating.
(Sorry, but i can't see nothing creative about the map. Well the ruins look quite realistic but you could have done better.
Map Design: 3
(I think you should try making your maps a little more realistic. Try to fill the empty spaces of oasis. And avoid the square forms in your maps , because they spoil your work.
(This is quite nice. You have written a lot for a skirmish map. Well done.
I hope you won't be mad that i have rated your map. You should take more time with your work try to find new interesting things in mapmaking. I recomend you to download map editor. It's written by a vaery good map maker suraj subba. Good luck, friend.