It began with the death of you father, the king of the great country Elsidon. He had been married once, but his wife died of the plague, without bearing any children. Late in his life, he re-married and had three sons, the youngest of whom, is you. Upon his death, he left you and your brothers a cryptic message: "The stout of heart shall rule". Fighting immediatly erupted between your older brothers, but you decided to stay out of the fight. However, both older brothers decided you were to much of a threat to let live, and after several attempts on your life by both, you chose to flee the country. You boarded a ship bound for the friendly country of Ancalon, but a great storm blew you off course. After many nights of being pounded by the waves, you run aground on the coast of a strange land.
Your scouts report the remains of a settlement to the north, and also encountering other people. These people, however, decided to fire on your scouts rather than talk. You speak with the captain and his mate, trying to decide what to do. All three have differing opinions. The captain says it would be wise to stockpile stone, with which to build a more durable fortress here. The first mate says that if you kill the nearby warlord, there would be no cause for fear, and you and the survirors would be able to live in relative pace. You, on the other hand, are all for building another ship and sailing for Ancalon. you pace back and forth, trying to decide what to do. The fate of the survivors is in your hands.......
Well. First map for me in a while, and I hope all of you like this. This map has three different objectives, but only ione could be accomplished, because of the time restraints. you can either gather stone to build a castle, wipe out the enemy warlord, or gather enough wood to build another ship and flee this land.
Fight, Fortify, or Flee. A choice of evils lies before you. Get to work, little prince, and you just might survive!
Ok, so please download and rate. If this does well enough, I might make a whole campaign from it.
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When I first started playing this peculiar map, how was I to know that a sudden end was taking me by surprise. Usually in game, I concentrate on establishing a well-running economy and strengthening a powerful defense; though applying a very efficient development, an unsuspected defeat struck me while I was preparing to array a strong offensive contingent of combat troops in order to attack the northern opponent. I confess that I had totally neglected the author’s disguised hints in the story (how to proceed successfully … etc.), and I also ignored that hidden time limit with its fatal consequences…
Some roaming wolves, raiding bandits and the occasionally appearing provoking invaders are easy to handle, but take care … time is always hard on your heels!
Apart from a few annoying bandit attacks (destroying my exterior industries/workshops as quarries or woodcutters’ huts), this map offers sufficient possibilities to keep your economy up throughout the entire game. Collecting wood is supposed to be the easiest goal that you should complete without any problems. Mining stone however or besieging the enemy’s fort might be the tricky tasks in view of the time restraints that will make it even harder to keep pace with.
I really enjoyed that interesting aspect where you (considering the player’s skill) decide which objective might be the most practicable/the best to win the scenario.
Normally, I appreciate the designer’s efforts to create a varied landscape, but in this case, its technical realization shows up a few visual shortcomings. I’d like to see a more intense work in smoothing the terrain and a more realistic representation of the coastal areas (maybe sandy beaches partially littered with pebbles or something like that…) I didn’t use the larger round area where the stone deposits are located, because this defenseless patch of land was regularly overwhelmed by bandits or every assault party. Therefore, any reasonable exploitation of stone might be extremely hard to manage there. To say nothing of the northern enemy behind wooden palisades that you better should avoid!
A good intelligible and pointed story that sets up the scenario well. The author is a dab hand at the implementation of an imaginative storyline with a nicely written content that is directly leading over to the game’s objectives and giving you the choice which one to tackle at first. Well done.
Here you go, I'll rate it again for ya:
It was a joy to play the game. There were limited types of warriors, which made the game simple. Nice
If you build an very huge army you probably won't loose the fight, only problem is then that you ain't go time left TO fight.
But, if you only focused on getting wood or stone and going for that winning conditions, bandits, wolves and invasions are crushing you.
What I like about here is that (almost) everything item is in the map.
Map Design: 4
I like the design of the wooden walls, instead of the stone walls. It's different than the usual maps.
The story is realy good! As I already expexted: you are a storywriter, you can see it in how much time you put in it.
It was for me a nice map to play and I had some inspiration that I might be using in my own maps.