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Curse of the Bronze Dragon
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Author |
File Description |
surajsubba |
Posted on 01/02/07 @ 12:14 PM
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
5 |
Balance: |
Unbalanced |
Difficulty: |
Normal |
Made with version: |
1.2 |
Minimap:
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Curse of the Bronze Dragon
It was one fine day in the little village of Cerila. The sun shone brightly, there wasn't a cloud in the sky, and the people had just won a recent rebellion against the king. Everyone was in the mood to celebrate and whatnot, knowing that they truly did have their freedom this very day. And they would never forget the help of their Dragon-friend, Bronze Dragon. Bronze Dragon was, like its name, the color of Bronze. It was a little larger than most dragons, including the giant tail with retractable blades. It had several large horns on the back of its head, and could spit fire several hundred yards. It usually showed off for the village, and helped them catch animals for food, although the ones it often caught were enough for several days. It was known to sleep at the back of the town at night, as if it were protecting it from harms way. The king lived about 6 or seven miles from Cerila, which was ample space for the village to prepare for war without being watched. Everyone one liked to recall the last fine weeks of battle, and celebration of winning. But little do they know that the neighboring cities are preparing for a war with the village.
It all started about three years ago, when the king sent all the towns best people to mine in a new quarry, a one that was extremely dangerous. The miners that worked there were often hurt by falling rocks, so they demanded better treatment for these hard working miners. The demand was easily denied for he was a ruthless king. This, the people did not like at all. They started rallying theirs and other towns nearby to revolt against the king. So they prepared for war. They set off killing birds and other animals to make the weapons they needed. They chopped down nearby trees, and made those into bows and arrows. They mined more and tried to sneak away with a little metal and minerals each time they went home to make new swords. They quickly refurnished the blacksmith with the proper equipment it needed, and hired several people to work there. They made several fine swords a night, sharp enough to cleave a man’s head like pudding. The lumber mills production was at an all time high, for it was overused to make all the arrows and strong sheaths for the swords. The dragon also helped when it could, tearing down trees and hauling them back to Cerila. It also started the fire in the blacksmith up when it went out. It also kept an eye out for when the king’s people would come to start them on their daily tasks. They would hide everything and get back to work, in order to look as if they were almost happy. The dragon would fly into a nearby waterfall for cover, as it would not like for the king to find it with the villagers. A few days later, they felt that they had enough people and weapons to start a small army. As months pass by, the invasions grew, attacking scout parties and distant outposts.
During one such event, the Bronze Dragon is captured by the king’s men, torturing for weeks before burning it. Its fiery spirit still haunts those who witnessed it. Time passes and the lands become more and more desolated. Some say the Bronze Dragon cursed the lands. Others say its tears made it such. But whatever it was, the people will always remember a time which may be long forgotten. A time of dragons and knights. Of war and hope. A time of the Bronze Dragon.
Author's Notes: This large 5 player map is designed for a 1v4 skirmish. Stone and iron are abundant but farmlands are limited. Keeps are rather close to each other so build your walls well. Player color-Blue.
To increase the difficulty,the following are disabled:
*Lookout tower, Perimeter turret
*Defense turret, Square tower
*low wall
*Dig moat,drawbridge,Stables
*Trebuchet,battering ram
*Tanners workshop,diary farm (Buy leather armour)
*Fire ballista
(An apology for any inconvenience as a result of the restrictions)
Enjoy
Suraj Subba
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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DKS_Merlin |
Posted on 01/10/07 @ 08:12 AM
After I change a map back to scrimage though, It seems that the things I disabled no longer are disabled. |
surajsubba
File Author |
Posted on 01/10/07 @ 11:42 AM
Well, that's strange.That's the way to do it but maybe u forgot to save the map in the process. I too had the similar problem a while back before i bought the Warchest edition. Maybe u'll need to re-install the game.
Sorry i can't help u much here. |
Archer fanatic |
Posted on 04/09/07 @ 04:34 PM
NICE MAP... I LOVE THE DETAIL.
i have one question how do u make the wheat on the ground with out the hut being there |
Archer fanatic |
Posted on 04/09/07 @ 04:36 PM
Nice!!! |
surajsubba
File Author |
Posted on 04/10/07 @ 01:00 PM
Archer Fanatic thank u for the review but u must read the review guidelines before posting one. Please revise the review.
See: http://stronghold.heavengames.com/downloads/review_guidelines.php
About the map design part: Those custom farms without the hut are made using the 1000 stone trick. Download "Editor Tricks 2" from the Utility section.The link for that:
http://stronghold.heavengames.com/downloads/showfile.php?fileid=3822
Welcome to StrongholdHeavens
Regards
Suraj Subba[Edited on 04/10/07 @ 01:03 PM]
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Archer fanatic |
Posted on 04/11/07 @ 05:10 AM
i've read over ur editor things already. i dont quite under stand i filled the map almost complety with "ROCKS" and thier still not "invisible". cud u type like 3 sentences and try to explain it in like STUPID LANGAUGE lol im making my first eye candy.
P.S. sorry about posting same question twice wasn't sure if u still looked at ur old posts |
an_Alchemist |
Posted on 08/09/07 @ 02:24 PM
Yes, I just finished your map with full advance for 4 allied AI's (clockwise: Friedrich, Lionhard, Wolf, Lionhard). I took them down in that oder. Second castle was difficult because there is only the way through the middle. But throwing stones from the south helped a lot!
Does anyone want a savegame?
Your map is great. Difficult but still fair and nice to look at. |
asgoroth |
Posted on 06/28/09 @ 11:25 PM
I just played against the AI. I allied with Richard against an alliance of the Pig, Saladin, and the Wolf. I placed myself at the bottom right, with Richard next door. I gave myself an economic advantage to start the game (20,000 in gold vs 7,000) and built up my archers quickly, giving half to Richard, as he was carrying the brunt of the assaults. It was a brutal, drawn out affair. I was at a disadvantage in the resources produced the whole game. My inabilty to produce a lot of food was another handicap. My maximum population remained below 50 the whole time, as opposed to Saladin, who topped 90. Only my initial advantage in gold, and my opponent's inability to launch a coordinated attack, saved me. As it was, it took 65 years (!) to finally win. I enjoyed every minute of it! Having to make my way through forest and marsh, over fords and up hills, certainly put a strain on my strategic abilities. In the end, it was my strategy of slowly building up a force of 200 horse archers, then waiting for Richard to attack with his knights and pikemen, that carried the day. I provided the firepower, he did the dirty work! Excellent, beautiful map. |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Statistics |
Downloads: | 3,128 |
Favorites: [] | 3 |
Size: | 641.00 KB |
Added: | 01/02/07 |
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