1. Here's the deal - i made a map of Helm's Deep. It's my first map. I'm a LOTR fan. Please rate me. I didn't add Rohirrim Cavalry cause it would been too hard for me - i hope you understand.
2. You have weak army, but in the last minute Elven (King's) archers arrive. Get the men to the walls before it's to late. You must pay attention on main gate cause enemy is coming through there, sometimes you should defend the gate with your swordsmen like Aragorn & Gimli.
I made the tunnelers would attack the wall there, where it crosses the Entwine river. Altrough when enemy gets inside the keep, they start destroying the castle around them. I can't change that.
3. Aragorn saw the Uruk army marching towards the Deep. All men will be sent to the armoury. Before 10 000 uruk-hais arrive there will bee horns, that are not orcish. Elven archers arrive! Then the night falls to the Deep, and the sounds of approaching Uruks reach to the guardians ears. Men are frightened. Can you defeat the Uruk-hai army?
4.sorry i didnt add the mini map, but i hope that you will play it anyway.
5. Don't try to protect the gate with your knights, use your swordsmen. If they get killed, you dont have anything to break out at the very end of the war.
Well this map was a good challenge. I tried once on normal and twice on hard. On normal:49% troop losses. 1st time on hard:81% 2nd time on hard:65% troop losses. it was a very good map to play. Although the tunnelers did not appear and so sadly the Deeping wall was untouched. They went through in reat numbers with a large interval of time between each atack, rather than just a steady flow. They also rather squished together. Try to improve this by timing the invasions somewhat better.
There were a couple of things were drawn to my attention when playing this. The first was the absurd amount of ladders. They all came charging up to one narrow bit of the Deeping wall(This is on hard). One volley is enough to wipe every single out. If they didnt attack they just lounged around doing nothing(on normal). The was simply the number of troops that they had at there desposal. Too many! They all came in one horde after another. It would take down a gate and then get slaughtered by cavalry. Really there was no point in putting in the gate on the second wall of the hornburg. My cavalry just went in and out and in and out killing and destroying. you need to improve their moement by removiing some obstacles.
Yeah well this always is a drawback when doing Helms Deep, there are so many out there that it really drops the score. You need to have something strikingly unique but im sorry to say that yours really did not have that.But I like your name. I doubt many people would know where that commes from;)
Map Design: 3
Nice that you actually took the effort to use all these different terrain types. However, you have placed then in clumps seperated from each other. Spread them out with the smallest brush or the one after that if your doing grass and dirt. Mix them all up and do it all over. It takes a bit longer but it looks so much better. The castle was alright but the wall looked wonky. I know you wanted to block of some areas but it would have been a lot better if was a single layer, much less conspicious. also altering height works as well. The trees should have all been spread out amongst each other.
Well you didnt have much of an actual story, only some brief instructions, but considering it is your first map its a 3. Iwill now quote the phrase"You have a whole webpage.Use it!"
Thank you for this map it was on the whole good fun. For some good looks at some terrain, try some of Warlord Designs maps.(Search that) Hope to see another map of yours soon!