This will be the last map in the series for a while, the next 5 maps are currently under construction - along with various other projects alongside.
Some players may find this map abit hard, please, if you do comment and tell me :)
You can find missions 1,2,3,4,5, 6, 7, 8 and 9 here.
Story.
Ransacking the bandit's hideout, you march on through with pride to another but yet desolate county.
Searhing the surroundings you encouter a friendly monk who tours you of the lands and tells of it's history, the county once was ruled a handomse, smart and couragous leader called King Aarnum. He repelled the forces of several invasions and on his last mission, he died of an unknown illness in his slumber.
Respectfull to his lands you continue to march towards the huge and beutifull castle far in the surrounding dreamscape. After near arrival you encounter a vilage who are willing to send you goods if you protect them, they then tell another village of your deal and you agree to tend to them too.
Arrival in the castle seemed to spark uprising's in the peasants at the surrounding villages, they quickly decide to get to work under your rule.
"Sire, sire! Dire news! The Rat has encountered our lands and is now aware of our presence! We must do something quickly, or our treaty with the villages will be lost." Your scribe reports, running into the keep exhaustidly.
You stand atop your keep giving orders to millitary leaders and your formation, with them in place - you eagerly await the outcome.
Objectives.
On normal setting:
No enemy on map.
Time untill final invasion.
Gold: 5000
Time untill defeat.
Thanks.
I would like to thank the following people:-
Dougleass - for playtesting and commenting on the maps so far and for being there when I needed another map playtested :)
ericgolf - has playtested these maps and helped with the stories :)
Playability: 4
I really enjoyed playing this map. The only minor point is that you have to wait quite a long time for your population to ... erm ... populate the economy. Maybe you should try the map-to-save trick? Playtime should have been longer.
Balance: 3
Too much in favor of the player. Castle is beautiful but too heavy. Then again ... the fungus/tree rot/wheat blabla made me hesitate for a moment but since I had my taxes up to 12 ... I could compensate. The enemy engineers were bugged they didn't build any siege weaponry. Fix this and the gameplay should be harder. Enemy movement is too predictable (maybe a second signpost?)
Creativity: 5
Too bad so less people create this wonderful maps for stronghold nowadays (it's all crusader these days). Thanks to you guys ... I keep playing the game.
Map Design: 5
Just amazing, the castle design is very creative and attractive. I'm a big fan of your terraining skills ;) Lots of eyecandy but not too much.