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Knights Templar

Author File Description
Sokrates
File Details
Map Size: 300x300 (Medium)
Number of Players: 4
Balance: Balanced
Difficulty: Normal
Minimap:
Ten years ago a small group of Knights Templar arrived to these lands. They found everything here; resources and oasis. So they called this land as theirs. But they are bad. They have to protect people, but they plunder
nearby villages. Now you arrived with the second crusade. The villages needs your help. You must help them and stop Knights Templar.(This is a fictional story wich don't tell you something important about this map, just makes it more interesting)


Please rate!
AuthorReviews   ( All | Comments Only | Reviews Only )
liberty
Rating
3.8
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions2.0
Playability: 4
good with a few options for attacking play , varied strategies worked here.

Balance: 5
couldn't be more balanced if you tried

Creativity: 4
a basic map with a tired principle, but the christian cross design lended the map a certain touch

Map Design: 4
good for artistic reasons , but scored low on realism and interesting features

Story/Instructions: 2
very poor story with no relation to the map whatsoever


[Edited by staff as part of a retrospective moderation of reviews. The comments by the reviewer are deemed to constitute sufficient justification of the category scores in this case and so the review stands. The author is welcome to contact staff about this. Edited by ericgolf]
Additional Comments:good map in all , with a few good games in it . well done :)

[Edited on 12/22/08 @ 11:47 AM]

Lord Karpathea
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
OK........so review.

An interesting map overall. Some of the playability points were lost because of two reasons. 1) Very easy to defend because of the rocky cliffs. 2) The keeps are placed so close to the oasis, that some of the AI's have trouble completing their castles. Some of the Wolf's castles are to large to fit, and 2 of the Nazir's island castles end up with moats running through his farms, causing a "land bridge" that makes it easy to get on his island.

The map design was ok. I say "ok" because I don't think that a giant cross, while an interesting touch, constitutes a 4 or 5. Anyone with any understanding of the paintbrush tools on the map editor can create a giant cross.

A rather short story to go with the map. Usually a paragraph isn't going to get high marks. You have a whole web page to present your map, so you might as well use it.

Don't get me wrong, this map WAS a fun map to play. I apologize if you're offended by any of these comments, but this is the way it played for me. Keep designing!

Regards,

L_K

*added comments* Sorry for getting this to you so late:

Balance was good, but not perfect. As I said, some of the AI's were unable to build their castles, causing unfair battles. It was also easy to flank the enemy over the cliffs with archers and balistae.

Creativity was excellent. Although anyone with knowledge of the paintbrush tools could make a map like this, you were the first (and so far, the only) one to do this.

[Edited on 02/25/07 @ 10:01 PM]


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HGDL v0.8.0

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Rating
3.6
Breakdown
Playability3.5
Balance4.5
Creativity4.0
Map Design3.5
Story/Instructions2.5
Statistics
Downloads:808
Favorites: [Who?]0
Size:347.72 KB
Added:01/24/07