Many moons have passed since you settled here. The gods have kept their promises, granting prosperity and happiness to your people.You're also doing a brisk business trading pitchers of the magic water to the local natives. All is well. Until now...
You have just heard that the Wolf King, who also survived the tragedy of Atlantis, has learned of the existance of the Fountain of Youth. True to his violent nature, he has sent his army of wolves, witches, and fireflys marching towards you. His generals have orders to eradicate you and claim the fountain for him. Your small band of followers could not hope to defend against such a powerful horde. Given time, you would be overwhelmed.
But all is not lost. Your Astrologer predicts that, in five years time, the planets and stars will align themselves in a conjunction, and his magical powers of control will be gone. His army will melt away into the wilderness.
Your goal is clear. Find a way to keep yourself and your people alive for the next five years and victory will be yours. Just don't get yourself killed!
About: This is the second of a series of missions that take place around the Fountain of Youth. They are designed to be small, short, and played in sequence. Add the scores together to measure your success.
Many thanks to the following individuals for allowing me to steal their ideas:
Inquizative, for the waterfall;
Kolja Silvania, for the secret passages.