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Author |
File Description |
surajsubba |
Posted on 02/07/07 @ 12:32 PM (updated 02/09/07)
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Hard |
North to Cramalakh
With the death of Leigur, King of Camralakh, his great empire collapsed. It rapidly disintegrated into several petty kingdoms; Galadan, Milus, Cardil & Elarun. Foreign invaders took advantage of Camralakh’s disunity. Cardil, north of Camralakh was the first kingdom to be invaded by the Nuberakhs lead by emperor Gibre Kar.
Elarun & Galadan:
The citadel of Elarun was heavily fortified and it’s high walls made sieges difficult. As hard as they tried the emperor Gibre Kar’s army could not break into the citadel. Then he decided to lay siege to the fort. The seige was a long drawn one and gradually supplies within the fort were depleted. Finally orders were given to the Elaruns to open the gates and fight to finish with the besieging troops. Eventually the Elaruns were overthrown. In the following years invasions grew and Camralakh began to feel the full force of the Nuberakhs’ invasions. This was a period replete with campaigns. The refusal of the two Kingdoms of the Galadan and the Milus to unite in face of the Nuberakh invasion led to the Fall of Camralakh to the Nuberakhs. In spite of the Nuberakh rule up to Camralakh, the Galadans slowly gained control of southern Cremalak. The Galadans who held the stage of feudal rulers before the coming of the Nuberakhs were a brave and chivalrous race. The valiant Galadan leader, Jodar defiantly held up the banner of Galadan independence in face of overwhelmingly powerful alien attacks. He was an astute ruler and ruled most of western Camralakh. He stoutly defended his castle from further Nuberakhs incursions.The Cramalakh’s legend traces their ancestry to Ishali Leigur - the legendary founder of the race who is said to have lived in the 8th century.
The Cramalakhs who till the 10th century were mostly local feudal lords holding the status of revenue collectors for their Dahir overlords, asserted themselves as independent rulers, after the Kalamar storm had blown over, and took over the earlier kingdoms of the Parunda and Nurbuk.
Milus:
Milus had a strong economy. Birkale, the ruler of Milus and his army gave earnest chase and in the resultant string of battles. In Birkale's days, a rival Cramalakhs clan had established itself in Sorus, east Milus. The ruler there was Nimunith Parlis. Parlis was a romantic, chivalrous and an extremely fearless person. After ceaseless military campaigns, Parlis extended his original kingdom of Sorus. The kingdom stretched up to the domain of emperor Gibre Kar. The clash was inevitable. Even though renegade Milu soldiers fought against Birkale, the citadel of Milus was never captured.
Hisar: North to Camralakh
Although Jodar & Birkale were not able to thwart the Neburakhs successfully, the saga of Camralakh’s resistance continued to preserve the independence of Cremalak from the invaders. In the period from 1315 to 1320 there was a gradual reclaiming of all parts of Cremalak ruled over by the Nuberakhs. And in 1326 attacked Gibre Kar’s capital Hisar defeating the haughty emperor.
-Suraj Subba
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Castlefreak |
Posted on 02/07/07 @ 09:02 PM
SWWWWEEEEET!!!! gotta download!!!! i wish i had the skill you do |
Llungki pey (id: younghappy) |
Posted on 02/08/07 @ 11:41 AM
Wow surajsubba you're great! I wish I had crusader just to play your maps. By the way, when are you submitting the Stronghold 1 map? |
gemini911 |
Posted on 02/13/07 @ 07:40 PM
I love u, lol u rule man these maps rule. |
Lord Boz |
Posted on 02/16/07 @ 02:26 PM
surajsubba i love map number 1 but at the last invasion how do you kill all those swordmens its impossible even with pitch everywhere lol[Edited on 02/16/07 @ 02:26 PM]
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AZ ViTrAzhAs |
Posted on 02/28/07 @ 01:41 PM
Great mappack, i think play these missions a couple of days, then review.. |
Archer fanatic |
Posted on 04/09/07 @ 04:45 PM
wow good map i have a question about a old map the bronze dragon. how do u put wheat on the ground without thier lil huts?
ur maps are all amazing detail |
Castlefreak |
Posted on 11/03/07 @ 01:03 PM
I'm suprised that this has only gotten 169 downloads... i would've thought that it would have many hundreds by now |
Dragol |
Posted on 09/18/08 @ 07:07 AM
The castles and terrain is spectacular i love this probably one (if not the best) invasions i have ever seen based on the map design good work mate |
peter2008 |
Posted on 05/22/13 @ 06:22 AM
surajsubba's wonderful maps ... Yes, the castles are incredible creations, marvellous. The aesthetics comes down to the placement of troops. And the landscapes are a dream. In both the installations and the lands there are ever new details to discover. Because the landscape look homogenous, often pretty similar and is wide the look around can find surprises. Much can be learned here if one is only patient to observe the structures closely and enjoy them.
Studying the relations in each map is necessary anyway, especially in II Galadan. Every mission has its own restrictions - and possibilities. E.g. iron can't be sold some times but can at another time.
Two the characteristic of the flora of the maps:
- many date palmes stand alone in the desert. As they won't respawn there, I placed the first woodcutter's huts there, supervised the progress and smashed the huts later. By this means the trees that are able to respawn, are saved until they did so and wood will never be a problem. It's 28 such single trees in I Cardil making possible a super start-up for a lovely city.
- Exciting to see a certain expanse of oasis grass but less farms than expected fit there. (kind of natural, non-shematic).
The only castle I did set my hand on was III Milus, for two reasons. It's structure is so inconvenient to the flows of peasants that I added a few gatehouses to open the walls and bridge the heights. And with walls lowered to zero to represent pavements, there is the known problem that peasants and units may get stuck in the inside edges. They add up to clusters of people and one wonders where the cheese farmer has stayed who is said to be "going to work" for months. To free the clusters and prevent further accidents I had to remove some wall tiles.
http://www.flickr.com/photos/95660248@N08/8790811856/ and more.
surajsubba recommends and allows to use shields, a most important weapon in the game. The own archers are in minority, at the starts, and need this protection to survive.
It's possible to create outpost fortresses this way.
Lord_of_Hell stated map IV, siege of Hisar, to be the most balanced. Yet, using the group of shields, even though I played carelessly, 216 troops out of 273 remained, in the end. It's "just" a matter of leading groups of shooters and the shields around with some consideration. (Shields ahead, from an angle which excludes coming under crossfire, etc.)
I will thankfully replay the maps.[Edited on 05/22/13 @ 07:52 PM]
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HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 983 |
Favorites: [] | 1 |
Size: | 3.29 MB |
Added: | 02/07/07 |
Updated: | 02/09/07 |
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