The Barbarian warlord Alaric is traveling home with Romans hot on his tail, bearing bows and ale for his king. Only to find his home changed and the world as well, a new enemy advances from the east, too mighty to defeat. There's no other option than to prepare to journey southward, to the safety of the banks of the river Danube.
This map spans for roughly 20 gameyears and you'll have to defend your hillfort from Roman and Barbarian invasions while simultanuously gathering the goods needed to win. I haven't been able to beat the map at very hard but have playtested it at hard. Please play and rate the map at a difficulty setting appropriate to your skill level. Should you decide to review this map, please only rate part II. I have included an updated version of part I but this is only for the convenience of those that want to (re)play it.
*Btw how do i make the players colour green or any other apart from blue?*
Posted on 02/12/07 @ 09:09 PM
The playability was very nice. I thought the player should arrange the troops. Other then that very nice.
You didn't put to many troops which is good and the attacking force isn't to bad
I would've never thought of this creative map. Very nice.
Map Design: 4
again very nice castle design the landscape is good. some more trees and some other resources and it would be perfect.
Reading the story made me want to read it amillion times. It made perfect sence. very creative.
Keep up the good work man i am really looking forward for another map. Your better then me =-). Peace
[Edit – This review has been retracted by staff as part of a retrospective moderation of reviews. This was carried out to deal with the issue of some reviews not meeting the minimum standard. The content of the retracted review has been left to stand as a comment. The author is welcome to contact staff about this. Edited by ericgolf]
[Edited on 12/22/08 @ 12:12 PM]
Posted on 02/13/07 @ 06:44 AM
Glad to see the map is finally out.
any Release Date for your other maps in mind?
Posted on 02/13/07 @ 08:40 AM
no offense slimmy jimmy but you may have to more than "very nice".
Lord Ako File Author
Posted on 02/13/07 @ 09:01 AM
@lord vader1: you can download a map pack by Jalis over at www.stronghold-knights.com that includes seven different colored template maps with apple trees and 7 cedes. That site also has an article on how to use a hex editor to change the colors yourself, this is how I made the attacking force green.
@Slimmyjimmy: thanks for the review and especially your comment about the story, but I want to clear two things up. First of all, what do you mean by 'the player should arrange the troops'? If you mean that I shouldn't have pre-placed any troops keep in mind that you traveled home with a group of men and that this is the visigoth capital. Second, you suggest that I should have placed more resources. Stone is out of the question because you can't build churches and the visigoths did not build stone castles. I decided against pitch as well, because the pathways leading to the gates are narrow and pitch would unbalance the game. That leaves trees. There are more trees than you'll ever need and the idea was to not turn the whole map into a big forest but have these barren hills with snow set the mood. If you think this map can be improved I can accept that, but the argumentation behind some of the scores could use some more thought if you leave it as it is.
@Dark NeRo: I have started writing the story for The Viking Raid III and am playstesting it simultanuously. What slows things down is the difficult siege at the start I have to play over and over. From the end of this week I'll have a week off from school so I hope to release it during that week. Seven Saints is on hold for now and I don't know when I'll be able to upload that one. I have also begun working on a 4 part series featuring a motte and bailey castle, mapdesign is going well so far.
Posted on 02/13/07 @ 09:36 AM
Sounds intresting lord Ako.
If you need some help for your Viking Raid III map or any other map you can sent it over
Posted on 02/14/07 @ 01:24 PM
Lord Ako how did you get the ballisas and mangonels to sit on terrian like that?
[Edited on 02/14/07 @ 02:56 PM]
Lord Ako File Author
Posted on 02/15/07 @ 07:42 AM
I used the 'magic eraser' to delete the centre from a large tower with a ballista or mangonel on top. After that I deleted the tower, ending up with only the ballista or mangonel. :)
[Edited on 02/15/07 @ 07:42 AM]
Posted on 02/15/07 @ 10:50 AM
Oh, and what Slimmyjimmy said about "I thought the player should arrange the troops." might be about something that took me by surprize as well. The maceman around the keep, you can`t control them. I was counting on them at one time to counter an attack that breached my walls and then later realized they were all rebels and where not following my orders!
Posted on 02/15/07 @ 06:18 PM
Sorry lord, what i meant was i thought the players should put troops where they want. Or better yet, let them make the troops. Sorry if i was confusing you. I'm that kind of guy. I really did enjoy your map. Also, thanks for telling me why you didin't make rsources i didn't realize the whole idea. Sorry if i disappointed you. I did my best.