Upon taking control of the stronghold at the edge of the forest, you quickly begin to rebuild your army. To your disappointment, you seem to have used up your entire gold stock on the seige, meaning you will not be able to use your engineers for the push into Hobblescorn. A month passes, and your army is now capable of attacking the duke on his own land. Your scouts report that the duke has heavily fortified his castle, and that the terrain is going to make the battle very difficult. You sit down with your advisors to discuss the battle plan, and determine three possible entry points to the castle. With your army assembled, you begin your final march into the heart of Hobblescorn. Proceed with caution, and hope your brother still lives.
AUTHOR NOTE - I have realized, I suck at creating large areas of mountain-like terrain.
Add some eyecandy for example rivers a thing of ruins and a pyramid just try diffretn things and your mas will get better man
Posted on 02/16/07 @ 08:27 AM
Exellent idea Coconut, and try to use some more equalizer to make your hills look more realistic.
Posted on 02/16/07 @ 05:00 PM
thx monkeycraze and i didnt even notice the hills
Roadblock File Author
Posted on 02/16/07 @ 10:49 PM
The thing is, I don't want people getting up ont he hills, otherwise they gain access to the castle. They were suppose to be more of a natural barrier, forcing the attacking force to kind of cluster at certain points.
Posted on 02/17/07 @ 08:03 AM
well...lets say you gave access to one of the hills that doesnt't lead into the castle?
Posted on 02/18/07 @ 11:15 AM
You can still use the equalizer and not ruin the mechanics you have set up. You can level the hills partially. Mostly the only problem is that they are flat. It's possible to make them not completely flat and still work for what you want. You could also still equalize the hills completely and just place lots of rocks around the hill to prevent people from going up them.