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Honourable nemesis

Author File Description
Staisy15
File Details
Map Size: 300x300 (Medium)
Number of Players: 3
Balance: Balanced
Difficulty: Normal
Minimap:
This map is made for 3 players. You can play this map 2 vs 1 or 1 vs 1 vs 1. The stone, iron, the grass is enough for everyone and the space will be good if you will build not so huge castles.
The batle will be in the mountains and will just feel it's pressure, because you are down hill and your enemy is going to attack you from the hill. So build a good defense and destroy your nemesis! Good luck with that=)
AuthorReviews   ( All | Comments Only | Reviews Only )
Sir Ravenclaw
Rating
3.2
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
I would first like to say that I agree with Lord Karapathea, the reviews for this map are not thought through at all - more information on the subjects would of been much more like a review of the site's standards.

Playability: 4
It was easy to start up an economy, easy to earn gold to buy most of the elements of a castle.
Much, much room to flourish - although rather limited stone deposits, the resources were placed just fine for each location.

I played in the bottom keep and had Snake & Sultan allied against me (normal game, no advantage), rather relaxing - the Snakes catapults and laddermen never really reached my walls.
I had built a wall from one mountain to another.

One rather very annoying aspect of the map was that enemy archers would hide behind the mountains and shoot at my ballistae's and crossbowmen, I didn't notice this at first and after about 10 minutes of putting 60 crossbowmen onto 2 towers, they were emptied.

Balance: 4
Resources were balanced for every player, space too. But for some reason, the right side of the map always seemed to flourish more than the left side (I played this 2 times, switching enemy AI around), I'm not too sure why.

I know that not every map has to have everything perfect, but a little more stone wouldn't hurt anyone.

Creativity: 3
This type of map has been done before, but a slightly different style. I see this map as a sort of 'No Escape' map (the one that comes with Crusader), only difference being is there's less people and not a central oasis.

I liked the way the high ground in the middle linked the 3 keeps, and it was the only place that saw massive bloodshed.

Map Design: 3
You had the required elements of a map.. like stone, iron etc. but it all seemed a little plain, I see you tried to spruce up the middle by adding a few shrubs. You could have used more of the sizeable stones, and maybe also varied the rocky top's with different types of stones.

A little more shrubbery on the oasis would of also looked better.

Story/Instructions: 2
It wasn't really a story, but a description - which is fine. Although, a little bit on how the lord's came to find themselves there and maybe some information about them would of made a decent story for this map.

Additional Comments:
A good way to kill time, although I wouldn't exactly challenge myself with a map like this.

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HGDL v0.8.0

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Rating
3.2
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:662
Favorites: [Who?]0
Size:374.42 KB
Added:02/21/07