Seaborne invaders have pushed you from the coast into the hills. In the Y formed by two large rivers you rally your troops and halt the invaders. Meeting with your advisors it is decided to build fortifications and gather your strength with the hope of eventualy winning back what is rightfully yours. This will not be easy as you are hard pressed from two sides. Nor will fortifying the plateau be easy as there are numerous paths up the escarpment. Iron and stone is available but you will have to fight for it as it lies in the river canyons. You have little time to prepare as you bloodied the invaders rather badly in the last battle. Don't waste it.
Hi Von_K, The map looks much different than most of ur maps. It's a good idea to create several waypoints so there's constant replenishment.
Von Kamstra File Author
Posted on 02/23/07 @ 02:00 PM
Hi surajsubba, thanks for the comment.
Like most long time players I do have my preferred methods of play and no doubt I make maps that fit that style. I do agree that players need different challenges. I am trying to do that, usually by manipulation of supplies or weapon availability or in this case by making it easier to attack the plateau.
Posted on 02/23/07 @ 05:52 PM
This one looks more realistic than some of your recent maps, I enjoy the minimap. I rarely ever download Skirmishes, but this may be an exception ;)
Posted on 02/25/07 @ 02:57 PM
Played against Saladin and Richard. Saladin's castle as always is well fortified with lots of archers on battlements and on towers and top of that he was on high ground. Stone and iron are placed rather distant from the keep-near the river. Cool idea. Richard had a tough time managing his economy esp when most of his peasants were mercilessly slaughtered by my melee troops. It was a quick game- whoever takes control of the river,ford-takes control of the game.