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Author |
File Description |
Staisy15 |
Posted on 03/07/07 @ 02:16 PM
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
2 |
Balance: |
Balanced |
Difficulty: |
Normal |
Minimap:
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The middle ages are the age of darkness and the darkness took over the hole world. Only the Gods could stop this evil and they did. The war was victories, but a peace of the darkness got lucky and got away. It grown in the pass 200 years by 600 times and took over a peace of the world. The ghost should look familier to you because I think a lot of poeple saw it.
And now you have the power of the Gods to destroy this evil before it's to late.
Prove yourself worry and destroy the darkness...
Good is good. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Lord Tanthos |
Posted on 03/07/07 @ 03:05 PM
Playability: 5
The map works well, plenty of space to build, and fighting over resources is a VERY fun thing to do.
Balance: 4
The AI have some trouble on this map, due to resources being all in the middle, but they guard their mines well enough to get by, I think.
Creativity: 5
I cannot even begin, that ghost is just...awesome.
Map Design: 5
The ghost in the center; wow. I just stared at the minimap for five minutes. The rest of the map was finely done as well, and the oases were realistic :)
Story/Instructions: 4
Having played online games for a year, I am used to reading 'inexperienced?' English, so I will not mark off points for that :) The story was good, but could've been a little more descriptive of the ghost's being, and how it works, why it does what it does, and so on.
Additional Comments:
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Monkcrazy5 (id: monkcrazy5) |
Posted on 03/08/07 @ 05:57 PM
I will start by saying that at the beginning of the game, I paused and took a few minutes to look at the ghost, and I found a few things worthy of noticing. First, the ghost's design was very complex, and I have seen this combination used many times before, so creativity gets a four. And it was pulled off very, very well, so map design gets a perfect five.
Then, after looking at the ghost for a while, I looked at the rest of the landscape. I asked myself, it wasn't completely balanced. Because, looking at the resources, I saw that the one in the top right had two iron patches, and one and a half stone patches, while the one in the bottom left, had one iron patch and one and a half stone patches.That's one example, another would one keep had less room then the other, so that sums up why you get a three for balance.
For playability, the Ai's, especially pig, had trouble collecting resources, so alot of them did not function A-OK when playing.
And last, for story, I'd have to say work on spelling, even having to ask somone else would work, but half the story, I really didn't undersatnd well. Like, "It grown in the past 200 years by 600 times and it took over a peace of the world." I eventually figured out that it meant, "It has grown 600 times larger over the course of 200 years, and it has taken over a piece of the world." Little changes like that can do alot, so the story gets a three.
Summing it up, this is no longer your first or second map, so people won't go AS easy, that doesn't mean we're mean though. [Edited on 04/15/07 @ 08:12 PM]
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Mr Reaper |
Posted on 03/09/07 @ 09:26 AM
Playability: 5
The playability was excellent. Bough players had everything the need to play with full power. It was fun and hard to battle for the resourses.
Balance: 5
My openion is that balance is great. The two spots of grass everywhere and 3 spots of iron and rock on the back of Gastly.
Creativity: 5
Amazing. I have never seen a map with a pokemon on it and it looks very realistic. The oasis looks attractive to and the swamp.
Map Design: 5
Placing a ghost in the center of the map was a brilliant idea. It looks very nice attracts many people to play this map
Story/Instructions: 4
Well if I would give you 5, then the other members would get mad at me, because I would have over rated you...So I give you 4, because of grammar it was hard to understand the story, but I manage to do it.
Additional Comments:
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Hobbithole |
Posted on 03/09/07 @ 06:10 PM
When i played this, everything worked excellent, and i think overall it works great. Playability got a five. However i marked down for balance because some players have more room, and access to some resouces were a little skewed.
What can i say for creativity? We have pokemon in Austria too. I used to play it, but i dont think it was as popular here as it was in the States, and the Gastly was great. The minimap was fun to look at and see yello spots running around a giant ghost. I laughed a few times during the game...
The only thing that was slightly deterring was the story. I couldnt understand some of it at first, then i checked it again, and its more of a couple lines that give sorta a window of oppurtunity, but dont fill any voids.
As for Additional Comments, i enjoyed the map, and i will play it again soon with some friends. when they saw the minimap they wanted to test it out, keep constructng maps!
-The Hobbit
Also, I am overjoyed that i have recieved good ratings, but i would like to know how you made such a good picture on your minimap. Did you sit with the pokemon card and your minimap to make it perfect (and the design IS perfect) or what was going on?
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Boingo |
Posted on 03/13/07 @ 12:47 PM
Playability: 4
Very playable.
Balance: 2
Balance gets a low mark. With the resources in the middle of the map between the player and the AI, the map seems to be balanced, at least in theory. In reality however, I found it much too easy to cut the AI off from those resources and monopolize them for myself by simply sending 15 crossbowmen to guard one of two key fords that all workers and soldiers would have to pass through. After adding to this force for a while, all I have to do is march it forward to the AI's castle and deal him some hurt.
Creativity: 5
Creativity gets top marks. I've seen picture maps, but this has to be one of the best I have seen. Of course, nobody really needs me to tell them so. It is pretty self evident to anyone who looks at the mini map. ;)
Map Design: 3
As seen above, the creativity of the map is great, but the Achilles heel of the map is that the player only needs to place crossbowmen at whichever ford the AI needs to cross to get to the resources, and the game is won. All the AI's workers and troops do is walk up to the ford and die.
Story/Instructions: 3
The only story or instructions for this map are right here in the archive. There is nothing what so ever included with the map. Of course, to be completely honest, a map like this really needs no instruction or story at all.
Additional Comments:
As much as I like this map, with its skillful creation of the Ghost Ghastly creature in the centre, I find the map to be just a little too easy. I tested the map using the Wazir (because of his habit of using horse archers against my crossbowmen), and then on the Snake (because of his habit of burning down industries with slaves), and both turned out to be turkey shoots, even though they were played with a computer advantage. In both cases, I played in the southwest corner of the map. I then played against the Emir with myself in the northeast corner, with pretty much the same results.
That said however, this would make a great map for beginning players, especially younger ones. The map is fun to look at, and for new or younger players, it is certainly a treat.[Edited on 03/13/07 @ 12:48 PM]
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von Schmidt |
Posted on 04/06/07 @ 09:31 AM
The map, I found, was a bit too easy. I played with Emperor Fredrick, because he's quite good. I found that there were too many resources; I had a ton of wood flowing in, and by using one oasis or the other, my woodcutters were always busy; I built a huge castle, even though I lacked stone, and was able to build a ton of bakeries, supported by two mills! The stone was a bit hard to get, but I hogged it all, and only had trouble when Fredrick sent in his knights, or a few swordsmen, or archers. But I had no trouble with swordsmen after sending five crossbowmen in, and four knights to deal with enemy knights, archers, and to destroy Fredrick's quarries.
I found that the ghost was actually not to complicated, but it was still cool. One thing I liked in the map design was that inside the ghost's flame, there were many hills, which made my crossbowmen and archers harder to maneuver.
The story was not really long enough, but was average. But I lowered the story because it did not explain the ghastly, and was hard to understand.
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HGDL v0.8.2 |
Rating |
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4.1 | Breakdown |
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Playability | 4.5 | Balance | 3.5 | Creativity | 4.8 | Map Design | 4.7 | Story/Instructions | 3.2 |
Statistics |
Downloads: | 1,083 |
Favorites: [] | 0 |
Size: | 532.72 KB |
Added: | 03/07/07 |
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