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Author |
File Description |
PWRmad |
Posted on 03/11/07 @ 02:15 PM (updated 03/14/07)
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Minimap:
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It was a noble experiment. “Cover a ship with metal and it will be invulnerable to attack” the Emperor said, “It works for swordsmen and siege towers, doesn’t it?”
No one dared point out the flaws in his plan, at least not those who wanted to keep their heads, so they went to work. Armor production across the realm virtually ceased as the Emperor’s craftsmen bent their skills, their efforts, and their equipment to fulfilling his wishes. Three years were spent laboring on the project. When it was done, the people marveled at what they had built. Seven gleaming ships rode the waters of the great harbor. Seven mighty instruments of war, able to crush any enemy foolish enough to attack, and deter anyone else from even trying.
The Emperor decided to name this class of vessel after women prominent in the history of the realm, and thus they were given the nickname “The Fighting Ladies of the Fleet Oceanic”! His Majesty made an announcement: “In three days hence a grand procession will be held. This will introduce to the world our accomplishments and commence the operational life of these vessels.” Alas, it was not to be…
The enemy learned of our workings. They knew the threat this presented to them, so they drew up their secret and nefarious plans. On a Sunday morning, they struck.
Waves of small ships landed on the beaches surrounding the harbor. They discharged their payloads of fighting men and siege machines, determined to destroy the ships and wreck the facilities. Our forces fought back valiantly but had been caught completely flat-footed. One by one the Mighty Mistresses, still tied to their docks, succumbed to the attack, like bears under assault by an army of ants. One by one they fell until all had been beaten, their debris littering the waters.
The Emperor had spent so much of the treasury on the project that rebuilding was out of the question. Thus they were simply abandoned, and the harbor left to rot. All this was two years ago…
Today, the war is over and a new Emperor sits on the throne. This man, inheriting the title from his father, seems to display a great deal more sense than dear old dad. He has decreed to reopen the harbor, this time to conventional shipping.
You have been selected to lead the advance party for this effort. Your task is to prepare the area for the heavy construction crews who will arrive later to build the harbor’s facilities and fortifications. You are required to reinstate the rule of law in the area, establish a viable food processing system, gather some oil, and manufacture a few weapons for the soldiers who will be guarding the project. The Admiralty has assembled a wagon train of supplies to get you started and they assure you that sufficient quantities of iron ore and oil exist at the site. You are also authorized to salvage whatever you can from the remains of the base, but admittedly, after the devastating attack and two years of neglect, there’s not much left.
You set out with confidence, and immediately things start to go wrong…
Note: This mission immerses you in a challenging task of resource management, and also presents a couple of puzzles to solve. Length is 15 game/years, and plays approx. 60 mins.
This package also contains a hints file and a detailed account of the battle that occurred here two years ago.
Older versions of Stronghold will require Patch v1.2 to run this mission.
Update: 2007-03-14
Upgraded to allow play at Hard and Very Hard levels.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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ericgolf
Staff |
Posted on 03/13/07 @ 05:33 PM
Hey, PWRmad I am enjoying playing your very interesting map :)
[Edit---
I left a comment here on the issue of playing on hard setting. The comment described an issue which the author has kindly now addressed by updating the map :). I am now removing the comment as it might have given some spoiling info to players that they would probably enjoy finding out for themselves :)
-------- Edit]
It is a lovely map, though. Any chance of you [Edit---- spoiler removed ----- Edit]and updating for us Hard setting types? :)
Eric de la Golf
(PS some dont forget the VHard players too)[Edited on 03/14/07 @ 03:31 PM]
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PWRmad
File Author |
Posted on 03/14/07 @ 02:49 PM
Quote: "Any chance of you [Edit---- spoiler removed ----- Edit]and updating for us Hard setting types? :)"
Done and Done.
I didn't want to allow the player to build [Edit---- spoiler removed ----Edit]too many of their own buildings as this would take away some of the challenge of the map. Let 'em find out on their own where their manufactured weapons will end up! :)
I'm glad you're enjoying it and thank you for the kind comments.
[Edited on 03/14/07 @ 04:28 PM]
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ericgolf
Staff |
Posted on 03/14/07 @ 03:30 PM
Hi PWRmad,
Thanks for your update. I will play again soon :)
I have edited my comment above to remove spoiling content about the thing which you say they should find out for themselves. I agree with you. I enjoyed it when I found out the answer to that little mystery :) It is a great idea btw :)
I have read your reply comment now. You should remove reference to that item from your comment. No reason to go spilling the beans to players on this issue now :)
EDIT
PS. I played again and won on Hard. I took a screenie of my settlement. If you want to see it email me - david(at)egss(dot)demon.co.uk[Edited on 03/14/07 @ 06:06 PM]
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PWRmad
File Author |
Posted on 03/22/07 @ 10:21 AM
Thank you everyone for all of your kind comments. I am overwhelmed by the praise you're giving to this map. Sulis' review is the kind a new designer dreams of, and I was bowled over when I read it. This is my first attempt at a puzzle game and I was concerned that my tricks would not be clever enough. Looks like I guessed wrong.
I was wondering if anyone would notice the WWII influence on the map. I took a historical situation and adapted it to this era. I would like very much to hear if you think this is a valid line of thought for this game. The Map Room forum is a great place to discuss this sort of topic.
Above all, I'm glad everyone is enjoying this map. Thank you again. Watch out for swimming bears! |
QueenAngelique |
Posted on 06/21/07 @ 05:19 PM
Love this map. It is visually stunning and there are so many little details that make it so interesting.I must say I have yet to beat it, but I enjoy trying! |
PWRmad
File Author |
Posted on 04/17/08 @ 09:46 PM
Thank all of you again for your kind comments. Knowing that people are enjoying your efforts really makes them feel worthwhile. I hope everyone who has downloaded this scenario has found it worth the time and effort.
Reading the praises mentioned above is gratifying, of course, but the criticisms also made are just as important. I now know where to put more work into my future designs to make them better, thanks to your honesty and candidness.
While playing this scenario, please try not to notice an embarrassing fact: none of the ships in the harbor fit through the harbor gates; they’re all stuck there! Even without the center support for the drawbridges, the gates are only ten tiles wide, while the narrowest ship in the fleet is eleven. Ummm . . . try not to notice.
Thanks again!
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Enia |
Posted on 04/26/22 @ 07:06 PM
ok any hints how to reach the iron? I tried all possible arrangements with stairs to get it but no results...plssssssssss |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.8 | Balance | 4.8 | Creativity | 5.0 | Map Design | 3.5 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,997 |
Favorites: [] | 0 |
Size: | 463.74 KB |
Added: | 03/11/07 |
Updated: | 03/14/07 |
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