The second level... This is my third map. I don't know why, but I haven't sent this in... Anyway, you, the Italian Duke Geronimo, has gone to defend a castle of his crusader brother. Turks and a bad french knight have come to kill you! Kill them, win the level and get 10,000 gold. Watch out for bandits, lions, rabbits, and evil knights! Protect your farmland at all costs, and stop sword and armour making, they take iron. Win the level, and watch out for the third one. I'll make it next, i promise.
I am going to play this, as i liked your first mission :)
Posted on 05/06/07 @ 10:35 AM
Blown off Course-Chapter Two
The mission had an average win time and was easy to pass, although I had lost once due to the strange win and lose condition dates (that’s the problem in this mission). Everything else was fine. A couple of things made the economy harder to run: the only gatehouse in the back of the castle (I couldn’t build a second one) made my farmers and iron mine workers to circle the castle. The good things reduced my workers’ productivity and I had to destroy the statues, shrines and maypoles (sad). Pikemen were the key unit in this mission: I had about 40 of them and defended my farms and castle. The archers and crossbowmen helped too. The friendly bandits made the mission easier in the end. Bread was the easiest to obtain as I got the required amount of it in the beginning; all I had to do is just keep my granary full. Actually the iron was the hardest to collect. The lions and the rabbits mixed with the invasions and that helped me to free the map from enemy troops. All in all the playability is interesting and fun. Good job!
Resources were situated well, only the oasis grass was a bit too far. Well the invasions were quite average and relatively easy. The only thing that annoyed me was the rabbits and the lions, they caused my economy to freeze. I think that friendly archers were the main aspect why this mission was easy. They were a major help defending against Turks. Still the balance is quite good.
I like the idea of the map. The oasis had to be defended against annoying rabbits and angry enemy. The castle was quite realistic: it looks as a small town (The buildings are spread well, etc). The marketing was limited craftily: I had to buy leather armor and produce crossbows to train crossbowmen. Although selling the metal armor helped me to obtain gold. The scenario idea was similar to part 1 but I enjoyed the mission anyway.
Map Design: 3
Again the design isn’t high-sounding. As I mentioned in the first mission you could add more shrub and rocks to the map; this will make the design more realistic and attractive. The farmland should have a little more scrub. Although I noticed some well worked details: waterfalls, iron mixed with rocks, oasis near in the Far East looks good too. The castle is perhaps the best object in the map. I liked its semicircular form, the ruins and the building exposition.
As in the first mission, your story is thrilling. I liked that you used dialogues and the personages are interesting. Geronimo and Giovanni are brothers but it doesn’t seem that they are very friendly and kind to each other. The Jacques’ army wasn’t that dangerous, though.
An interesting chapter, witch leaves me no choice just to play the third one :)