Hello all! I know what you are saying, "Not another Helm's Deep". I assure you, this one is like no other. I have worked on this map for a very long time and am glad to submit it so everyone can enjoy. I have play tested this map over and over again and the playability is perfect.
You all know the story behind the battle so I have no need to re-tell it. The men and women of Edoras leave for Helm's Deep, hoping for protection. Saruman's army of ten thousand Uruk-hai marches on towards Helm's Deep. It is an army bred for a single purpose: to destroy the world of men.
This is important for perfect gameplay: The riders of rohan are in the bottom left corner of the map, hacking at segments of wall so they can get out and win the battle. So keep an eye out for when they appear during the battle.
I think this is one of the best looking Helm's Deep maps I've seen. Although, I have seen better than mine, but this one is definitely worth having a go at.
UPDATE: I have updated the map:
- better castle design
- more attackers (in perfect formation)
- longer gameplay
UPDATE 2: I have updated it for the second time.
- no longer need to manually control the rohirrim to break out
I hope you all enjoy my version of Helm's Deep. All reviews and comments are welcome.
The map was really really fun! It was so thrilling to see large armies ( most preplaced, which act more intelligent that is way more fun ). Also to make the army larger by putting half of the army in front of the keep standing there was really helping the film-feeling. I was so relieved that I've finished this map that I tried again immediately. But what I didn't think was nice was the fact that when my Rohhirim broke out it took really long annoying time to kill every enemy out there. Maybe the enemy left behind at the Signpost shouldn't be there, because they don't move and are useless. Instead make the Rohhirim force smaller. But I thought it was a pity that there were no battering ram making a hole in the deeping wall. But still very nice!
Yeah! The balance was superb! Especially in first part when the Rohhirim haven't arrived. This requires some special care in destroying the siege towers and forces moving to the keep. But in the second part I think it is better to make the Rohhirim army size smaller so you can take special care in using them and ereasing the remaining enemy forces. I just used them with no brain and at the end they where with 65 Rohhirim left.
Helms Deep shouldn't be suppressed by the fact that there are already so many out there. In this case you used your own creativity by sending large preplaced units on the map. Also recreating a movie/book is a very creative idea and if good worked out it deserves a 5.
Map Design: 4.5
I have nothing to say about the environment. It's really good and there are no ugly points at all. But the keep doesn't look that nice overall. The High Walls of the keep standing on the ground don't look that nice. The deeping wall is bended I know, so you did good work with that aspect. Almost everybody makes the deeping wall straight and this is just way better. The part connecting the keep with the deeping wall could be a bit thicker because It may just look better.
You got the story of Helms Deep not told in Details. So that's a pity. I know we all know the story of Helms Deep but if you tell it in your own way or very detailed it shows that you did some work and effort.
This is the best Helms Deep Crusader map for sure. I recommend it to everyone who wants to play a strong strategic ( not watch and see ) invasion.