Sieging the castle was quite fun, but much too easy.
Way too easy. After gending off the inital attacks and scouting the castle, I decided that the right wall was the weakest; it was the only section with one wall in the way as well as NO archers were protecting that flank. After moving my troops in and busting the outer wall, it was little more than a mad rush to the king. I ended up in more than half of my army left. It wasnt intill later that I relasied that I had a catipult.
Still a bit to easy but harder. The right flank of the castle is protected (when I tried attacking there, I was defeated) so I attacked the right. I won with many of my troops left, but much less than before, dispite my use of the catipult and three portable shields (i finaly figured out what the extroa engeneers are for).
I cant give you too much creativity for a Troy map, but the small add-ons boosted this. I especialy like the 'sails' on the ships as well as the roads leading to Troy
Map Design: 5
This map is exellent. The castle looks as one should and most of the landcape is carved naturaly. I liked the rocks leading up to the mountains. And the outposts near the beggining.
A great story in the file, but not realy anything infomative about the map itself. And the information on the page is about two snetences.
Nice job. If you update the map to include a stronger flank, ill update this review.
[Edited on 04/19/07 @ 06:55 PM]
Posted on 12/21/10 @ 10:03 AM
The map is highly playable. I personally had a lot of fun playing it and managed to conquer the city from all possible directions and even killed all the castle's troops, though that was not the task requied to win the scenario.
The problem with this map, it was too easy. On a direct attack upon the castle, the player would have less chances to win. A strategical conquer using archers, crossbows and shields is enough to take down all the troy archers. Walls and towers should have been unpassable so the player will be forced to enter the city through the gate. After all, that's why the movie troy has the walls before gate in a square shape - to concentrate the firepower of archers upon anyone who tries to reach the gate. Using the catapults and troops, one can enter in city through almost every point, from there having free path to the king.
The author showed high creativity, everything is layed in the map in an unique way. I liked everything regarding the scenario and it prooved the author is capable of so much more compared with his previous maps
Map Design: 4.5
The terrain was designed carefully, especially the mountains which look very realistic. Some neglectable negative aspects about history accuracy of the map would be:
1.The size of castle. made on a 300x300 map and it's still just 1/4 from it. 2. The castle was not situated near or connected to any mountain. 3. The boats, compared with the size of castle look fine, but only like 5 troops would fit in one. Greeks had poor boats indeed, but not toy boats. 4. Useless quarries protected by some crossbows.
They're just historical points which I see different than the author. It won't take any of the design score but I felt neccesary to mention them. However there are certain spots on the flat area in front of the city which doesn't blend with the overall terrain which is enough to take 0,5 from the 5.
No complains here, the story presented a very detalied version of the trojan war, I enjoyed reading it.