Well, i played this map last night. Found that there was lax in critical playtesting. The invasions start instantaneously before one has a chance do anything.There is an immediate overcrowding. One of the objectives here is to "eradicate the lions". There are alot of lions on the map. Most of which gets slaughtered by the invading enemy troops(Thank goodness). Their numbers--disproportionate. Since there is only one signpost to the Southwest corner, the invading troops would just gather around in their huge numbers. Pretty soon the farms etc were destroyed even before the peasants could get to them. After that the invasions subsequently followed without a gap.All i had to do was to micro manage my economy and recuit new troops. The surviving lions seemed to be trapped in between the dunes. The only way as i see it, is to use archers to shoot them from outside the dunes.The map could've used another signpost.
Invasions are at random,and in huge numbers. The author could've just used stronger melee troops and more seige equipments.The enemy archers and the rest didn't stand a chance against my crossbowmen and well fortified walls.