Relarad was once a very great country, but later it was torn apart by civil war. After the twenty-six year long war ended, Relarad was ruined, its treasuries and granaries empty. Three other lords then came in, their land and honor stolen, and their subjects slaughtered. They came to conquer the once-great land, and become Emperor of the lands. The first battle was fought at the Delta of Relarad, where the remaining forces of Relarad's armies gathered to defend against their new enemies.
|Number of Players:
Player color: Yellow
Round tower, Defensive turret
Dig moat, Drawbridge
Cathedral, Chapel, Water pot
This is my ninth map. The iron and stone is near the sea, because the sea washed away the ground revealing stones and iron. Watch the fords, they can confuse you if your not careful. Archers near the fords will protect your land, which enemies will take at all costs. Try and cripple the AI's economy by using archers to attack farmers.
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Delta of Relarad
Playability: An open,spacious map. The only areas one can place farms is along the riverside though it looks spacious, i experienced cramped conditions in setting up my economy. Wheat & hop farms is the obvious choice. Somehow i think AI capability was overlooked in this case: Apple,dairy farms can only be placed in a couple of places.Of course that can be compensated by the creative use of the available industry.I can see that designing the river delta took much of the space however the author could've made better use of the available space which by the way went rather empty. Stone and iron deposits placed are at either corners of the map so each team had to share it or each had to fight for it. It's quite easy to take control by just sending 10 crossbowmen to guard the quarries/mines. Playing against AI's like Emir,sultan,Wazir, Wolf is better suited for this map. IT's fair to say that the map has an average replay value.
Balance: The Essential elements (stone,iron,wood,space) are provided and generally speaking,is just fine. Still i have to go back and say that Stone and iron are sort of cramped in a same spot in a relatively small area. I found it a little annoying how AI's quickly placed quarries over a small patches of iron before i could place a mine. Wood, the essential resourse for the foundation of an economy was well found in abundance. I had no problems with the restrictions. Well, frankly i hardly ever use moat, water pots.A good idea to place many fords so u can expect attacks from almost anywhere.The Emir didn't hesitate to send forth large armies which he does, in force. Balance is average.
Design:This probably is the best part of the map and deserves a good score.The delta looks good. The landcape the author has designed looks quite natural but it seems it yearns for more than just a simple design. The map editor provides with a different tools for terrain shaping, water features and use of rocks, and shruberry. The terrain tools could've been used to create an improved look. Overall,design is good but bare in places. So it deserves a worthy 4.
Creativity: This score is a little bit influenced by the map design, but mostly the originality,imagination of the author and story. First of all, this is one of the best maps made by the author.The minimap looks striking, the salient features of the map being the design. I can't say that it's a unique design nor concept here. A river/delta in the middle dividing two teams.
Story/instructions:Story is minimal. A more descriptive story, background, instructions would have set the scene nicely. Since skirmish maps are played in various ways irrespective of story, let's say it's average.
Additional comments: Overall, a good map for all skill levels. It's strength being the design. I'd suggest the author to make good use of the terrain tools as much as possible. Good luck on your future maps.
[Edited on 04/18/07 @ 04:27 PM]