I have enjoyed quite a few downloads on this site, so now it is my time to contribute. This mission has a lengthy background story (a .doc file as part of the zip download), so I'll only make a very brief description here.
This is a tricky economic mission with many small puzzles to solve. It is a lengthy mission (the Admiral requested the goods to be delivered at AD 1229), but with surprisingly small amount of required goods. You will have plenty of choices to make; where to go on the detailed map and what to do. Can you evaluate which resources are worth developing and how to get to them? Clever and timely decisions will lead to victory, but it won't come easy. Lots of hard work is required.
There is no signpost on the map, so there are no surprise attacks from the external world. There will be no huge battles, since one rule for this game is that you can have no more than 5 units in your 'army' at any time (see the background story for the explanation to this rule). Use these units to open up the supply lines to the resources and to protect your people from the feared beasts of the desert.
Your uncle Richard wishes you Good luck! (you will need it...)
I had a pretty fun time playing this map with the nice objectives you gave. Having to attack more than one enemy with diferent goals was a nice thing. It was fun and little hard.I liked the pikemen patroling between the hills as said in the story. Overall a 4.0 because the map was
way too tuff and the slaves that attacked at the beginning wasnt vey nice.
This map rocks man, its perfectly difficult. I finished it!
The balance was awfully superb. I couldnt win this. I have been trying for about a month now. Hey I just got to get a result for trying this much. Finally I was able to win. This is one of the tuffest maps I know of. Good going there.Nicely balanced although it was over hard to me.
I hardly managed to finish this map. Good balance!
Well this map has very good creativbity if you ask me. Especially the story. A well thought out story it is and it is very creative. I also like your creative idea of the marshy castle(the castle that has been destroyed because of the looseness of the land according to the story). The enemy was also put in very creatively. I like it.
Map Design: 5
The map design was the pretyy poor part of the map. Things didnt look natural. Especially the positioninbg of things like the marsh. Many other things also didnt look too natural and this is why he score is low. Try to use tools more.
The story was great and was long and creative. It had some grammer mistakes and was ok and had hint in it. . Great job though
Great map. keep up the great work.