This mission is about building a large town with fairly large economic goals while surviving through a few bandit attacks. The objectives were varied and interesting, the map is reasonably attractive and the story is nice but there were a few problems that detracted from my enjoyment while playing.
Unfortunately the bandit attacks were not enough to be more than the most minor annoyance, particularly as I built a long way from the only signpost and they hardly arrived at my castle before leaving again. This is often a problem with bandits in Stronghold, but the large map and small groups of bandits made it more noticable in this map.
Another problem was that after a few years a "Travelling Fair" event was scheduled for the rest of the mission for every 6 months. The huge popularity boost this gives meant I was from then able to tax outrageously without really thinking about it which decreased the challenge of the mission significantly.
After 8 years I had met all the goals and expected Victory. When I realised that none of the goals were ticked off in the objectives screen I checked the map in the editor and discovered that the win was set to occur only after 15 years of playing. Waiting around another 7 years really didn't appeal so I didn't ever actually "win" the mission. With a little bit of editing this could be a much more enjoyable mission.
Posted on 01/08/03 @ 12:00 AM
As I completed the goals of the mission, they didn’t get checked off the list. Please email me and let me know how I can fix this. email@example.com
Posted on 03/17/09 @ 09:51 AM
A PYOK castle builder with some additions. Not "hard".
Winning date is set on March 1079 instead of the game's starting date. Only then victory would be triggered.