Posted on 06/07/07 @ 02:05 PM (updated 06/13/07
This is the 1st in the halgnaisia series, so look out for more!
This is my first map so plz review it, also be brutaly honest with the reviews, thanx.
This map is designed so it can either be attacked or defended, so pick a side, Halgnaisia
or Thruvwien. The story is included in the breifing and if you like it tell me if you don't still tell me so i can improve.
Thruvwien is made to look like the "good guy" but it depends on your perception.
If there are any maps other people have made that are pretty good tell me so I can play them and find out what ideas are better than others.
I have now updated this map by making the terrain more realistic. If you were in the first 27 to download it plz get the new one instead.
I have updated it once again now making the river look better and now there are villagers burning alive!
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This siege map has been designed to play as either attacker or defender. This review takes into consideration the positive and negative aspects of both approaches.
Generally speaking, this map is pretty well done. The map plays far better when you defend the castle rather than attacking as your troops are relatively weak in comparison, which allows for an interesting time defending the castle. A few troops were left behind though which necessitated the removal of most of my archers to the one signpost to finish them off and claim my victory. Attacking is too easy though, even on very hard setting and therefore limiting your troop numbers and potency. Interesting to see a burning village at the start of the scenario although I was unsure what this referred to. Playability is largely flawless but there isn't a great deal of replayability attached to the design of the map.
Tricky. There is no indication specific to the difficulty setting one should consider playing at, for both attacking and defending. As a result of playing the scenario several times, I would suggest very hard if you are defending and hard if you are attacking using the preset troops. As above, the map plays really well when you are defending against the attacks and the multitude of buildings and structures ensures the AI goes crazy trying to destroy all it can as well as trying to find a way into the castle area. The pitch ditches are well placed and not too abundant, which usually ruins a siege map. Ultimately, the scenario is a little too easy. This is not helped by the abundance of gold you have available in which to build siege equipment. In theory, twenty crossbowmen could be used to protect a handful of engineers, who in turn could build huge numbers of catapults and trebuchets and flatten the castle with wave upon wave of attacks. Hurling rotten cows at any defenders to weaken and kill them, plus a small selection of swordsmen to finish off the Lord and the game is won. Reducing the starting gold, maybe even disabling certain equipment would make this easier, but do we really want to see a third version of this map, or would it not be better to have a new, fresh scenario designed using the advice gained thus far?
Not exceptionally creative by any stretch of the imagination, but credit for designing a scenario that can, in theory, be played as both attacker and defender. It's very hard to concoct a siege map with this degree of flexibility and whilst it doesn't really work here, it's a fair attempt. It's good to see some structures outside of the castle walls too which adds a little bit of life to the scenario.
Map Design: 2
The overall design of the map is, to be fair, adequate and certainly functional. No real problems as such, but the general appearance does resemble a basic grasp of the editor. The skills required to design a top quality scenario will come in time, and everyone has to start somewhere. Plenty of practice is required, lots of time and commitment is essential. The landscape is a little rough, largely designed using medium to large brush sizes and the terrain really could do with a little more finesse to create the subtle nuances we tend to expect these days. Not at all sure about the river, which seems to defy the laws of physics. Would look far better if it had been modelled realistically, i.e. on flat terrain, not on top of a hill, and with signs of water erosion cutting into the surrounding rock strata..
The story is okay, a reasonable attempt at trying to explain whay the map you are about to play looks like it does and performs like it does. The language is a bit scrappy and the download description page text is rather confusing, but the effort has certainly been made. I'm not happy with two items though, which I have decided to include as part of this review and affects the score awarded.
1) The briefing page contains one use of a profanity. Whilst by no means offensive to me, I would rather not see this given that some members of our community can be offended by such language.
2) The download description page appears to be a messageboard rather than an introduction to the scenario. I do not wish to see this content, which should be kept to the forums and not the downloads section. The Review Guidelines apply.
A fair attempt at a tricky siege map. As a defender, playing on very hard setting, there are times when the scenario plays extremely well and feel like you're in a tough situation. Good effort though, and once again the designer shows flashes of potential that a bit more experience will help to bring to the surface.