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Downloads Home » Stronghold Crusader: Invasions » Battle For Staglinvlad

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Battle For Staglinvlad

Author File Description
volksfturm
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
By the time I got finished with this I was sick of it, but I hope you like it! Please tell me if there is anything wrong and rate it.

The objective is to repel two massive assaults and to blunt the enemy offensive within the empire.
hint- If you are going to send all of your troops to the front make sure you win right there.

You can edit the map yourself because I didn't lock it. Just don't edit it and post it.

Here is the story:

1080
Bong Bong Bong Bong, What the?
[soldier 1]Comrade General! (you), what is it soldier? We are receiving reports of high volume incendiary trebushet attacks in the industrial district!
What? How is that possible!? How could their armies be that close?

[Soldier 1]I do not know sire.
Well... if Zukov's Counter Offensive is smashed flat like Lemmingrad we would still have time to prepare our defences. What do you think Molotob?
[Molotob] I say we immediately send the greater part of our army to support the fight for Sloven heights. If we stop the crazy Macklerites there we might be able to cut off their future attack on our city.
I have always trusted your decisions Molotob, I will send our army.

1084

And so thats how Zukov's Counter Offensive was smashed flat like Lemmingrad, and our army had to Join the defense of the Capital, Moscalf.
You are in control of the Staglinvlad defence, any retreat will surely give another head to bury at the imperial cemitery , Fight for the czer Stagin, Fight for the empire!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
TheLordConde This map looks Excellent
Timballisto Lol a WWII reference. "Lemmingrad"...being a fan of the game lemmings I naturally like this name :P .
Lord4life
Rating
3.9
Breakdown
Playability3.5
Balance3.5
Creativity4.0
Map Design4.0
Story/Instructions4.5
Playability: 3.5
I found the playability difficult since there were buildings and ruins everywhere. They made it hard to maneuver and place things around and all the tiny lil’ paths didn’t help either but after playing this map so much I got used to it except the constant plague. I snuffed out that constant plague with a few apothecaries. As for waiting for what seems like an eternity for the two invasions. I slaughtered them with kill pits, war dogs, pitch, and my troops. It didn’t work the first time I tried because of that horrid disease and fire prevented me from obtaining goods.

Balance: 3.5
Balance depends on where you setup your traps. Like your hint you gave. Make sure you win at the island or you lose. I did when I first played the map.

Creativity: 4
The road that leads to the city is nice and so are the ruins are nice. Also having all those events to keep you occupied were nice but the wait for the invasions were uninteresting.

Map Design: 4
No wonder your sick of the map you must of spent forever on it. Making the road, ruins, and ect but I don’t like how everything is scattered across the map.

Story/Instructions: 4.5
It’s okay not that many errors that I noticed.

Additional Comments:
I love your d-day map..

(edited by Sulis)

lord4life, please do not use your review of other people's work to ask for reviews of your own.

[Edited on 06/22/07 @ 02:51 AM]


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HGDL v0.8.0

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Rating
3.9
Breakdown
Playability3.5
Balance3.5
Creativity4.0
Map Design4.0
Story/Instructions4.5
Statistics
Downloads:396
Favorites: [Who?]0
Size:626.76 KB
Added:06/16/07