Okay, this is my first map, its not too difficult,
so heres the story.
Your Uncle, who is known as the White Shadow or The Arab Plague, has sent you in the desert to manufacture a medium size quantity of bows and spears for his upcoming Crusade.
Your Uncle sends you to a small unused fort. There is a quarry up North of the small fort, a small amount of iron beside the small drinking stream in your fort.
There is constant trouble from bandits and mercenaries. Also to the North-East is a small village of Muslim fighters, there is some farm land there, you might want to seize it.
1)Sell stone and iron, once fortified.
2)Build up a small force and take the Muslim farm land.
3)Have plenty of hunters.
4)Raise religion, then begin taxing.
 200 bows
 200 spears
Please rate or whatever. I'm new and I love playing these maps you people make, so I decided to make this one. Enjoy, hopefully.
Omg people who tried to play this, so sorry, I accidently had swords instead of spears. I'm still new so I'll make sure all my future maps are better, I'm learning from peoples comments so thanks.
Please. please playtest maps before uploading. If you had, you would have discovered that you had set the win conditions to include swords - not spears, as stated in the write-up. That makes the current map unwinnable since you can neither produce or buy swords.
Also, it's much better to place the win/lose statements at the beginning of the scenario. That way, the players don't have to continue playing and waiting for no reason once they've met the victory conditions.
I've corrected both of things (swords/spears and placement of the win statement) in my downloaded copy. But it would be MUCH better if it had been right from the start.
Other than that, the map plays well. :) Just pay more attention to detail and DON'T forget to playtest.
Posted on 03/13/09 @ 07:04 AM
I liked this scenario.
The map looks shockingly ugly. However, the width of the desert is a vital part of the concept. Farmer and oxen, later wood cutters will have to walk long and endangered ways.
There are also cute details to defect! Workers can pass between the iron mines and the oasis on tiny ford tiles. At the oasis held by Arabians, a spring passes out the hill.
Reinforcements bring one green archer, lol.
At the start, you are spammed with good events. But bandits are provided, too. It is easy to set up the economy which not only will become self-sustaining but yielding goods and gold. Expanding step by step was fun. Used a -2 fear factor and inns. Bought lots of spears.
Two flaws have to be complained of. The repeated invasions becomes foreseeable soon and can be dealt with easily.
As already mentioned, you cannot win the scenario before a pre-set time is over (had met the requests in a quarter of it). Instead of using a lose timer and a late winning date, the author should have used a win timer accompanying the win conditions, and the starting date as winning date.
But the idea of imposing a pressure of time was reasonable. And the fun of the mission stays in my mind.