Posted on 07/15/07 @ 07:16 AM (updated 07/17/07
Der Untergang - (I'm not german but dutch (but the name of the map IS german.) The wolf surprises you with an attack and the men are not prepared. You'll have to make troops and set up more defences. You've got 1 year. By the way the ambush middle-under the map is not bad so don't pull back all the troops from there. Don't forget mangonels and ballistas and the caged dogs close to the ambush. Good luck and have fun. (the mission is possible on very hard.) - Bert de Valk (Bertserker) (i'm working on a campaign version of this map.)Sorry that i dont have a story yet, but that will come.... it will come .ll come...come.
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Playability:I thought it was a very good map,you took the time to think it out,i have to agree with EliteAce on this,it was enjoyable to play. The little outpost was a nice touch.I also had trouble finding the barrack so i remove the guild buildings and placed it there,also it took a while to get troops to fight of the enemy,the moat was useful but i too was about to face defeat!.A good challenging map-my kind of game.
The balance was even,but it was far too easy,i'd have gone for a bigger invasion at the start,but when the other two lots of attackers got past the moat and the wall,that was good to see,to quote the scribe'the castle is lost!' unquote.try the repeating invasion tool.
Creativity: 3 Not a great deal of creativity here ,plenty of trees though probably too many(in my opinion), again not a lot of eye candy but that isn't always necessary in map design,it all depends on the creator.I have seen far worse.
Map Design: 3
Again the design is above average i too have seen far worse.The stone and iron needed too be on higher ground then lowered to look more natural.As for rivers i dont always use them,i admit i'm not keen on using them unless i can get them right first time,but i did like the area near the castle.
Not much of a story but i got the general idea,writing the story can be difficult i must admit.I tend to write a rough outline at first and build it up.
Additional Comments:needs improvements in map design ,i suggest experimenting with the map editor to get an 'even feel' I tend to make maps for Legends and a couple for SH2 where it is easier to balance the terrain.there is room for improvement and shows a lot of promise for your next maps.well done and good luck Lord Dredde.
It is playable, but there are some problems, though. First: there are trees where the archers stand, past the river (where u make ur last stand before they reach the castle). And they also go burning through the pitch with result finding your archers also being killed by the fire. Second: you've placed rocks to block the enemy from getting to ur archers (those rocks at the same last point of defence in front of the main castle), but there the enemy can still get thru some of those points
Hard for starters, easy for the more experienced player. Hmmm, okay I guess!
Not very creative, but I liked those ambushes in the forest, and the first camp.
Map Design: 3
Mwa, could be better, to much trees. The road and other things could like somewhat smoother on the map. That's just a detail, but it still makes the difference between an average map or a extraordinary map. You overuse some of the elements of map design (like those trees -_-)
I don't mind that u're missing a story, but write a story next time. It's a easy way of getting points.
Funny map, lil'brother! But try to work more at map design. Don't overuse an element in map design if you like, or it will make ur map unnatural (even if it wasn't your intention)
[Edited on 07/21/07 @ 12:38 PM]