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Downloads Home » Stronghold: Invasions » East Burh Chapter II - NEW FOUND WEALTH

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East Burh Chapter II - NEW FOUND WEALTH

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Map Size: 300x300 (Medium)
Difficulty: Normal
Made with version: 1.1
Having driven back the initial waves of attacks on your stand for freedom, you meet again with your Council, knowing that what you have started must be finished. Initial scouting parties to the area where the enemy have encamped have informed you that this new menace have fortified their stronghold with alarming speed. However, you have learnt some of their skills and techniques at architecture and building as a result, and in particular the use of stone defences. Your Council agrees with your suggestion that stone must be employed in fortifying your new castle, East Burh, to withstand any future raids. Whilst it is not known for certain how the enemy will respond to your defiance, it is expected that, with further reinforcements to their base and eyewitness reports of ships landing with growing frequency there, a much larger siege cannot be ruled out.

Please read the enclosed notes with this zip file for further information and details on the history of East Burh since Chapter 1.

I hope you enjoy this second chapter in the history of East Burh. I welcome any comments you may have on this series. Happy gaming!

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Update by author re recent review comments.

For the benefit of others that may wish to download this map but are unsure, a few thoughts on this chapter which may add reason to my work and why the map plays like it does.

LANDSCAPE: The area is based, albeit loosely, on the fenlands in East Anglia where I live. I wanted to capture the bleakness that this sort of terrain can give, miles upon miles of flat, marshy land. Whilst it can look rather uninteresting, it is fairly accurate in terms of having small hamlets (commented on in the notes accompanying the download) with the occasional larger settlement, and draws loose comparisons with Peterborough, or Ely, both in Cambridgeshire, England. It's remoteness is key to the design - no real hills to think of, no great river or eye candy. It's a fictional map/series drawing on real landscapes from a specific area.

CASTLE DESIGN: Key to this is the development of the story, from farmers who aren't trained in fighting to a level of skill that is still regarded as inferior to the invading armies. East Burh was constructed by local people on a small area of higher ground as a means to defend what is theirs. Small it may be, but this I feel is in keeping to the story. What was once a few huts and areas of arable land is now a small bastion of resistance, nothing more.

BALANCE: I always imagine when designing this series of maps that there are actions going on elsewhere, i.e. the invading parties who had settled on the coast. I wanted to do something different than a mass-invasion so early in the series, as East Burh is about invasion AND economic goals being met and/or conquered, something that has been done to great success by Jayhawk. This map is as much about the story as it is the fighting. It is, therefore, probably not a series that would appeal to those who prefer to see real carnage, and certainly not in the first two chapters.

EVENTS: This is a personal preference specific to this series of maps. I wanted clear periods of time where nothing occurs, to allow you to be able to concentrate on a couple of items without feeling like you are rushed. It's not an event-packed chapter.

TIMESPAN: I have made notes in the download to give you an idea of the timespan this could take. Some will be able to do this with little or no effort at all, and be ready for the invasion at the end. However, some will still find this challenging, and I suppose this is a reflection of my abilities in gameplay as much as the above.

These notes may assist you in deciding whether to download this or other maps in the series - I feel this is a good series of maps, but certainly will not appeal to all. I leave it to you to decide.


I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)

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