Having driven back the initial waves of attacks on your stand for freedom, you meet again with your Council, knowing that what you have started must be finished. Initial scouting parties to the area where the enemy have encamped have informed you that this new menace have fortified their stronghold with alarming speed. However, you have learnt some of their skills and techniques at architecture and building as a result, and in particular the use of stone defences. Your Council agrees with your suggestion that stone must be employed in fortifying your new castle, East Burh, to withstand any future raids. Whilst it is not known for certain how the enemy will respond to your defiance, it is expected that, with further reinforcements to their base and eyewitness reports of ships landing with growing frequency there, a much larger siege cannot be ruled out.
Please read the enclosed notes with this zip file for further information and details on the history of East Burh since Chapter 1.
I hope you enjoy this second chapter in the history of East Burh. I welcome any comments you may have on this series. Happy gaming!
As I liked the first map of this series, I looked forward to this one. I wasnt dissapointed - it is fun!!
(4) I liked the way the story+map had developed since the first chapter. With a little work on the balance this would have been another "5" grade.
(3) You have what you need close at hand - food/iron and stone. You also get quite a good start with goods - this together with only a few bandits attacks, leave you alone until the final invasion, which from the story I thougt would be bigger (I sat and was afraid for it and built up a massive army :) This invasion could use some siege equipment and som more men. I beat it at the first try, and I dont consider myself an expert player.
The economical goals could be higher (I had + 29 Swords, since I wasnt allowed to make swordsmen).
(4) There were many good things here... First the author starts of with the monk giving you the "crossbow-secret". The way he has developed the map, together with the story was very good - I really got into the game.
(4) OK, this map is a development from chapter I, so it isnt a brand new one. BUT there has been alot of work made on the development. I got the impression that the people from the land had "drained" of wet-lands to get more field-land. All blending in great with the story.
Maybe some resources could have been abit futher away from the castle (or larger goals as mentioned above)
(5) Need I say it again - very good !!
Even though I beat it on the first try I had much fun playing it and was impressed by the map - GOOD WORK !!
Posted on 05/19/02 @ 12:00 AM
Playability: This map was ok though it took so long to get an invasion I almost fell asleep. I could've mowed my lawn and came back and still there wasn't an invasion. The author has to realize that not everyone has 2-3 hours to play a map. Maybe shortening the time of invasion would've made this map better.
Balance: This was an easy challenge, though there was an inbalance of how to acquire gold. During the game if you increased the gold from No Taxes to Low taxes you became very unpopular with your people. So the majority of the time you are bribing people to come to your castle. There were no Bad things that would've helped if your pop went below 50. Also I had Lots of Food you were not allowed to trade, so you see yourself deleting your granary which are fully stocked just to have an open space.
Creativity: Not much to talk about, to me just a lot of wasted land to make it look like a marsh. The palistones were nice to see though.
Map Design: Ok for the marsh look, but nothing to keep me interested.
Story/Instructions: Story and instructions were very good, you can tell the author spent a lot of time on this aspect of the map creation.
I have to conclude that though this may be a good map for people that have a lot of time on their hands, for the working class this map is just too long. The invasions were very small and were defeated very easily. The first invasion I defeated by having Pikeman at the signpost, and the second was also defeated at the signpost. The third was easily destroyed with killing pits at the gatehouse.