Arenethon Ar-Feiniel was a traveling trader, roaming from town to town and tavern to tavern looking for a way to make some money. After a few too many drinks in the tavern, he woke up to find himself in the middle of a forest, when a group of merchants walked up the path. They helped him heal his wounds and talked about setting up a permenent trading post here for fur traders and hunters.Having requested goods from the lord of the kingdom, the began... Help take this trading post in a new direction as you build up the stocks of the post.
The potential for a really good little scenario has, rather sadly, been lost here as the map is far too easy to beat and offers little in substance. The two goods requirements, wood and fruit, are easily achieved, especially as you can buy apples from the market and there is an abundance of trees all around you. The wolf attacks add a bit of a challenge, but ultimately with a pre-built trading post their influence is only felt by a few woodcutters. A short scenario, to be played on normal difficulty looking at the win criteria within the editor, and just too little to do.
Sadly, the scenario is too easy, no matter what difficulty you play it at. The map desperately needs challenging win criteria, and plenty of goods requirements to fulfil, before this can be regarded as an average effort. See comments above regarding collection of wood and fruit.
The idea of establishing a trading post is a really good one, even though it has been done several times before. Although I hate to reiterate the same point, it must be mentioned again because it is relevant: there is nothing of any substance here to justify awarding a higher score. Maybe using the marketplace to meet stone, iron and weapons requirements would be an idea, with you only able to sell wood or fruit to generate gold?
Map Design: 1.5
Unfortunately the design of the map is poor across the board. The landscape is largely featureless, unmodelled and completely redundant in the scenario. The large expanse of sea could be justified but there is no atmosphere whether you are on dry land or not. The terrain doesn't have to be hilly or rocky, and flat pseudo-savannah lands do look very good, but this desperately needs some sort of life to it, and maybe a more intricate design.
The story is a bit of a relief to the scenario because it's actually quite good, if a little brief overall. As with the general idea behind the map, there is massive potential here for a genuinely good scenario and with a bit of work the designer could be looking at a respectable score.
A poor map across most areas. Playable it might be, but it is far too short, much too easy and rather bland. A good story helps to lift the overall score slightly.