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Downloads Home » Stronghold: Invasions » A Marshy Defence

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A Marshy Defence

Author File Description
Dumptrailer2
File Details
Map Size: 160x160 (Tiny)
Difficulty: Normal
Minimap:
If your going to download and your a member, please comment... It helps...

After playing stronghold for a while, and downloading maps constantly from SHK and here, I decided to finally create a map of my own that I think is worthy of posting on this site. ;)

'A marshy defence' Was created in my spare time and I feel that it makes for a nice 15-20 minutes of fun.

The Goals to meet are:

Population 32
(This is harder than it seems, as you can only build hunters posts, and their production is pretty slow in the marsh.)
30 Spears
15 Bows
Complete Castle
Eliminate al enemy units.
200 Wood

I have also included an Apothecary and an Inn to help the player along in the times of harship, although you must protect them because you cannot re-build them.

Please download and tell me what you think. I am willing to listen and make changes to the map. I know the Minimap looks bad, but the actual terrian I think looks pretty good in game.

Was Created with V. 1.2, if anyone is going to play with other versions, tell me what happens so I may put it into the readme.

-Dumptrailer2-
AuthorReviews   ( All | Comments Only | Reviews Only )
Battle Mage corp
Rating
3.7
Breakdown
Playability4.0
Balance3.5
Creativity4.0
Map Design3.5
Story/Instructions3.5
Hey,Dumptrailer2 I promised you a review so here it is. I have to say that as a first map this could have been a lot worse but you have spent time learning from SHK and that has helped you a lot.

Playability: 4
Im the sort of person who likes to expand the castle so the idea of making such was very interesting.Little by little I conquered the area and started to collect the needed goods.The goals were very reasonable and tough to achieve (note I played it on v.hard and normal) my biggest problem in the game was the population I made a serious mistake to use all the terrain I had for military buildings and left little space for food buildings.And as soon as I made another house my food supplies started to suffer and I had to destroy buildings to achieve the desired effect.However what I didn't like was that I had no presure at all the wolves that attacked me in the second month or so were too little to pose as a real threat so I had no problems achieving the goals. If there were constant attacks than it would be more difficult to reach vicotry and the playability of the map will be better.

Balance: 3.5
I decide the balance from two points:
How much time do I need to win and how difficult the map is for me.

To be honest I spent a lot of time with the map and it was fun rasing all the stocks but I had no trouble from the enemy and if I played the map with a lot of saves than the overall time would have shortened. It's a strong three. The 0.5 is for the difficulty I had no enemies and if it wasn't for the wolfs I would have placed a three on the balance.The main problem was that it was too easy from a military point of view.

Creativity: 4
I liked the idea of a castle situated in the swamp.Normally most castles would prefer to be on high hills but the bog is a good blace for defence as the enemy would have quite a struggle to reach the keep.One has to expand his castle and thats a good fun but I cannot give you a five because the castle has to be complete and be astonishing nevertheless the castle organisation is a very good part from the game.

Map Design: 3.5
The map indeed looked better in-game however some parts of the land (mostly in the borders of the map) didn't have marsh and it looked kind of unnatural if it was one of the borders I understand but all four of them...it just looked fake.The place where the castle should be stood out too much and was also unneeded.I suggest putting swamp ponds in the castle,but not big ones because you have to make a wall around them that way the castle would look more realistic and the less ground there is the harder the map is.Finally I think that there were a tad to much animals the map was small and all of them really stood unrealistic.If you remove the bunnies and most of the dears I think that the overall map would become better.And again this adds to the difficulty.

Story/Instructions: 3.5
Despite having a wrote in the dl. section and putting a read me file I don't consider these to be a story or instructions.You just wrote how you came to make this map updates, version,copyright even.The only real story was in the game but it was too little to make any diference in the score.Don't let your future maps go without a solid story because a 5 for it compensates on all the other aspects.

Additional Comments:
As a first map I consider this great peace of work.I admire your patience and researching at SHK most designers just make some hills slap a name and put them in the download section.I welcome you into the strongholders domain and hope that you make other maps.I'll be ever so glad to review them.

Morbid Angel
BM corp.

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Rating
3.7
Breakdown
Playability4.0
Balance3.5
Creativity4.0
Map Design3.5
Story/Instructions3.5
Statistics
Downloads:347
Favorites: [Who?]0
Size:323.49 KB
Added:08/29/07
Updated:08/30/07