The year 1022 you are a noble lord who lives peacefully in a small valley which is plaged by wolves and rabbits one day the pig sends his most trusted knight and two wise men to discuss your contribution to his war effort but they are killed by a group blood thursty wolves before they can reach your settlement there was nothing you could do to help them.When the men haven't returned from their journey and their is no news from your town the pig thinks you are responsible for the dissapearence of his men blind of fury he decides to declare war on you and cause you are cut of by wolves you are not able to send a message that they were killed by wolves and not by you.When you finnaly get the message to the pig he doesn't believe you and he claims that you have betrayed you clan and that you are not willing to help him wage war on the enemy's of the clan, and there for he is determined to wipe your settlement of the face of the earth and skin your body alive.
you decide it is time to take on arms and defend you people starting with killing of those wolves once and for all.
note:my computer is rather slow so it is almost impossible to test the scenario when they are prety large,if any one wants to test the next chapter please let me know by e-mail.
Playability: The first 20 to 30 minutes of this map was one of the best I have played. Unfortunately the last 20 to 30 minutes was terribly slow and uneventful. I personally thought that the 5000 gold requirement was high. I finished everything off and just had to wait out until I raised enough gold to win. Maybe throwing in a few more tough invasions or barbarian attacks would have been nice. I do want to commend you on the way it started, but a few more tweaks would have made this map more fun to play at the end.
Balance: Again the early invasions seemed well balanced and a bit of challenge. But the later invasions were simply too weak. Also once the last invasion was gone there was no threat and that contributed to the slow ending.
Creativity: I really loved the wolves. They were a challenge and it was good story element. The need to eradicate them to even begin normal operations was a good beginning and well thought out. Overall the placement and map design seemed really unique and again well thought out. The market limitations seemed work well with the available resources and units. I thought the need to build good things was also integrated nicely.
Map Design: I have to tip my hat to you this was a particularly nice looking map. The location of the pole turners shop was unique and creative. The mills on the hill and the unusual route through hills was exceptionally well done. The rocky hillside was especially nice looking. The limitations for farmland and the number of trees was also a nice touch. Even the placement of the iron fit well in the map. I think the water on the top edge of the map did not fully extend off the map, but that was the only little thing that I saw on a very well designed and put together map
Story: I really liked the story and it worked well with the scenario. I could almost see the Pig getting irate when he received word that his mesenger was dead. And the whole idea of the Pig being mistaken about the cause was plausible and made the scenario more fun to play.
I have to say this map shows a lot of good elements and I look forward to trying episode 2.