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Downloads Home » Stronghold: Invasions » Mardonton, The Siege (Map 1in Saviour of Léugìm)

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Mardonton, The Siege (Map 1in Saviour of Léugìm)

Author File Description
Lord Michael I
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.1
Minimap:

Other uploaded scenarios in the Campaign:

2. Bealaigh Hill -The Ambush
3. An Unlikely Saviour
4. The Lost Estate
5. Mountain's Fist
6. The Pilgrims' Progress
7. The City of Columbar
8. Ithélâ's Challenge
9.Mountain's Fist - The Healing
10.Ending a Dire Threat


Mardonton - The siege


Map No.1 in The Saviour of Léugìm Community Campaign.



You are Gregory, the lord of an Estate in the Kingdom of Léugìm.
You must defend your town from the evil army of Lord Dayon.
Hold off the invaders as long as you are able so you can make your escape.

Story


Mardonton, called the "lost town". It was founded in the year 903 by Charles II, and the lordship of the town has been passed down from generation to generation in our family. This small town has always lived away from any problem, away from any war, until now.

The lands of Léugìm are on the verge of a war, with the allied estates of Léugìm on one hand, and Lord Dayon, and its massive army, called the "Black Men" on other side. Our side has proven weak. Not all the estates have proven loyal to the crown, so we are not fighting with our biggest forces. And news is worsening each time. Terror is approaching your sleepy town. Countless raids have been mentioned, all around your quiet lands.

Also, numerous rumors about Dayon's soldiers, some kind of strange mutants, attacking each town they see, are scaring the peasants. They say these soldiers of Dayon are beasts, and were born only for fighting and killing.

Now, it is time to defend your town. You must not let it fall; you must hold it at all costs. If the raids aren't stopped,who will put a finish to this horror?

Campaign Map


Click thumbnail pic to see 160k JPEG

Instructions


Your town is about to be attacked by a huge army. Start preparing your defenses, and hold your town as long as you can. You are the strongest estate in the area, so you must inflict big casualties on Lord Dayon's evil army, this may make them retreat and give you time to prepare a bigger offensive.

Objectives


    On Normal Setting:

  • 1 sword. This is the sword you will use on the battle.
  • Keep your lord alive until the timer ends.
  • The game will end in 1076

Hints for all players


-Maybe if you fortify the town with even more wooden platforms, maybe you could kill off even more of Dayon's men even before they touch your walls.

-Try to use killing ditches strategically around the hard points of your town.

-Train as much men as you can! The armory is full of spears and arrows; use them!

-You can put more hovels. This way, you will have more peasants around the campfire, which means you will have more recruits.

Author's Note


I hope you all enjoy this map. I'd first want you to know that this map is the product of
the hard work of lots of persons, including me. Though it might sound strange, I am not the designer of this map, I am only the storywriter.

I was in charge of making the full story and in-map story. The terraining of the map goes to FroobaChoob, though, he had some internet problems and could not upload the map. Also ericgolf has put a lot of work on finishing the map, and not to mention the playtesters (I'll mention you guys later ;))

Zip Contents


The zip file, besides the map, contains a map of the lands of Léugìm for you to look how the story progresses. It also has a hint file, which you must not open unless you are really stuck, the full story and a minimap is also attached.

And finally, there is a map similar to the one that shows the lands of Léugìm, but this one will show you what else is happening at the moment of the mission.

Acknowledgements


A big thanks to these persons who spent their valuable time on this map:
FroobaChoob, the person who came with the main idea of a campaign, and the designer of this map.

Ericgolf, thanks for the help on scripting and making the final tweaks on the map and playtesting!

Lord Tanthos, the second playtester, thanks a bunch :D

Younghappy, the person who got in charge when
Frooba had to leave, and the designer of the well made map of Léugìm.

Sir Ravenclaw, the designer of the campaign logo.

Also I'd like to thank again ericgolf, because he was kind enough to make a Download
Template in HTML, because I don't know how to :D Thanks ericgolf, don't know what I've done without you ;)

And last, I'd like to say I am the storywriter. I was mainly in charge of making all the story.
So let's leave talking for later, download the map, and, to battle! Don't forget to leave feedback and a rating, if you're kind enough!

Update:


The update is minor, there is no need of downloading again. I have updated the map of Léugìm with a newer version and have changed the file and map name.
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AuthorComments   ( All | Comments Only | Reviews Only )
ericgolf
Staff
Not sure how FroobaChoob did it. Maybe a template from the utilities section. YOu would get a more definite answer by starting a new post/thread in the Scenario Design forum:-
http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=t&fn=4
ericgolf
Staff
Thanks, on behalf of the Campaign team, for your review, barbarius. Glad you enjoyed the map :)

[Edited on 05/25/08 @ 07:41 AM]

Sredit What a terrific map!
I solved it in the end by giving up the outer wall as a matter of course, instead concentrating solely on the inner wall. I removed all the hunter posts and fletchers and replaced them with as much wooden platforms as I could fit in.
I withdrew all my forces in the court yard, including the new recruits, the archers on the platforms. I also deleted all buildings beyond my outer wall.
Ignoring the popularity boost of drinking ale, I put the brewers to sleep and created 20 woodcutter huts. Selling all ale and hops ánd food I bought as much wood as possible and created a zone of killing pits.
Also I narrowed the access to my inner gatehouse to a one-tile path between hunter posts, filled to the brim with more killing pits.
As I said in my review of Wooden Hell, when I get frustrated I fall back on my annihilistic approach.
In the end I beat the map in normal for the loss of 8% of my forces.
It was quite a satisfaction, I might add.
Pages: « First « 1 2 [3]

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Rating
4.6
Breakdown
Playability4.7
Balance5.0
Creativity4.7
Map Design3.7
Story/Instructions5.0
Statistics
Downloads:2,247
Favorites: [Who?]0
Size:971.54 KB
Added:09/18/07
Updated:09/21/07