I maintain a document of interesting things I've encountered in Stronghold missions, awaiting the day when I finally write the ultimate one. I've now added an entry for "put well-stocked granary and stockpile near early enemy activity".
You face massive enemy assaults starting in the second minute. Your keep is on high round, inaccessible to the enemy unless you accidentally create a path, which I did, quite a few times. The enemy also sometimes spontaneously created entrances to my 20-thingy thick walls, which kept me on my toes.
So we have...
Weeks of entertainment for the unemployed!
Well, it's supposed to be impossible. For a while, I wondered if it truly was.
I've never performed this task before, which makes it creative, right? Hell, I can even forgive the author for mis-spelling "satellite" (even then, this makes it easy to search for).
Map Design: 3
There are vast expanses of plain green, but your keep area is interesting, you can't quite do the perfect moat and the situation of the stockpile/granary added a twist.
There are no instructions, which is pleasing to me because I never read them.
My only criticism is one that applies to most missions: couldn't you have an enemy keep to attack? Isn't that the most fun part of writing a mission? I think purely defensive missions are less good, although most mission writers seem to disagree. It would also have been nice if the enemy assaults hadn't ended.
So I had three groups of 100 swordsmen, and another 50 for enemy odds and ends. Wasn't enough. So I decided to make it groups of 200, and when I was up to 550 swordsmen, the enemy ran out of troops.