Based on a large rock situated in the middle of the vast swampy lowlands of ashenvale, your castle was crafted by your grandfather, and since then, it has become the center of a thriving pitch industry. Many opportunistic lords have tried and failed to claim the throne through trickery, deceit, and rebellon. This one is using an army...
I'm glad that when someone bases a map off mine :P that they make it a good one :)
The terrain was nice, and I thought the castle design was good. Fun and (still) strategic.
evil_space_cows File Author
Posted on 10/10/07 @ 01:53 AM
Thank you, pizzaroma. I made the map like yours, because while being a very small and simple map, the gameplay in Rock That Juts Out is amazing.
[Edited on 12/18/09 @ 04:12 AM]
Hypernova90
Posted on 04/25/08 @ 06:31 AM
Rating
3.1
Breakdown
Playability
3.5
Balance
3.5
Creativity
3.0
Map Design
3.0
Story/Instructions
2.5
Well here is the review as you asked for it.
Playability: 3.5
This map was very fun to play for me. Although I mostly play invasions and no sieges because of the economical suppelments. What I didn't like was the size of the map, although you have chosen it by purpose. Normaly I always use some larger sizes simply because of the reason that I can look over the map and measure out the strong and weak points of the defenses and attacking forces. In this map ( on the attacking side mostly ) I almost have no time to think because my troops are already being attacked by enemy arrows. If the troops are just out of range, I can carefully plan my strategy. I now I sound a bit dumb, because you can always pause the map, but this is something I usually don't do. I loved the tricky part on the attacking side, because the swamp makes it difficult and also the pitch makes it very tricky. On the defending side it is mostly watch and see and using some movements and making some archers lit the pitch. Make it necessairy to move your units around, and if you plan to make another one, you should place less units on the castle and less attacking troops so it will be nailbiting all the time because of excitement. You could also make your mapsize bigger and make your castle bigger. Moving units around makes it both fun and difficult. Also get rid of those tunnelers. They simply don't do a thing in the entire map. AI in common could be working better I think. The key for this is good map design so the AI can attack in a good and clever way.
Balance: 3.5
The map was balanced in a good way on the attacking side. It was very tricky as said before and it gave satisfaction when I completed the map. On the defending side I think it is too easy. Mostly it is watch and see and making the archers lit the pit. I think you should increase the number of attacking troops on the attacking side when defending.
Creativity: 3
I have seen a lot of maps with swamps. I love the tricky part but I don't think the concept itself is that creative. The map didn't have any exceptional stuff either. Try using to add some more eyecandy next time or extraordinairy castle design. A creative story could also increase the score a lot.
Map Design: 3
The swamp did look good and very "swampy" but the idea of suddenly having a cliff in the swamp didn't make too much sence for me ( correct me if I'm wrong but I haven't seen this in the real world ). It also had a bit too much trees and the castle design was a bit standard. Overall not bad but it could use some improvement. Try adding more eyecandy next time as said before and making varied kinds of ground types also helps increasing the look of a map. Simply using only swamp as ground and cliff doesn't look that good I think.
Story/Instructions: 2.5
The story was a bit lacking I think. Although it fitted in the map it was quite standard ( the pitch camp and your grandfather ). Also get rid of all those EEEERM and those terms in your story. It gives the reader less pleasure.
Additional Comments:
This is a fun map to play and is most fun when attacking the tiny castle. Overall the map does what it needs to do and the map deserves to be played. Spend more time on your story, and I would recommend increasing the balance when defending and make a more varied map in way of using ground types in the map design.
Still a very nice job !
I think you could create a larger map next time, with some more units and a better castle, simply because I know you can make something beautiful. Well keep up the good work. I hope you had some good information on this map.
If there are any questions remaining, just ask me.
Regards,
evil_space_cows File Author
Posted on 04/26/08 @ 01:13 AM
Thanks for the review, I shall include those comments on my next map(s). Too bad it came a bit late for Gnollpoacher ridge, which is sadly eyecandyless. :(