Assassins Creed :UPDATED:
Posted on 10/08/07 @ 11:24 PM (updated 10/09/07
1178 A.D, Lord Riley II has set foot on the deserts of Ancient Arabia and this particular Palace he sets his eyes on has convinced him to have the ruler there assassinated. He sent many hired assassins to the palace but they never came back and the ones that did only had four words to say, "Go hire another assassin." 1811 A.D, Lord Riley II has sent another group of assassins but by sea, they've landed near the back of the Palace, where the security level is low. Can you guide them through the many obstacles they face and assassinate the palace owner? Sounds easy enough but there is a time limit.
-Kill the Palace Owner
-Destroy The Siege Weapons (18 in all)
-Get a kill count of 30 (siege weapons count)
-The Building BLOCKS of life are closer than you think.
-Inside the cliff be something else that starts with a "c".
-Animal magnetism distracts even the king of africa's wilderness.
-Correct timing means more men survive for both sides.
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Amazing!!! I like the gards moving in and out, and a harder, but shorter way of doing it, or the easy, long way, in which i nearly exceeded the time limit. (I edited it down for one game on the editor.)
A good balance, as you can take the squeeze (my name for getting through the swordsman AND pikeman army), or take your chances with the pikemen set on agressive. (I tend to leave 2 assasins to distract them.
An amazing idea that I have never seen on stronghold before! In most games of this type, you must demolish at lest one gatehouse, and more than one army, not to mention hundreds of patrols.
(I think there shoul be a new genre of "Infiltrate Maps" to replace the largely unpopular "Siege That" genre)
Map Design: 5
the rescuing assasins to gain numbers thing is sort of like that in "Ghost", where you have to destroy an evil army of wraiths in their haunted mansion. Having the walls surrounded by cliffs also is required, as it looks way better than two layers of crennelations. I like the engeineers with boiling oil acting as chefs with brimming pots.
I like the story, and the instructions more than adequate, but not quite worthy of a 5.
I'm practicing this kind of map, but can never get it right. Well, maybe yet...
I relly like the many choices you can make. This is what strategy game are about. At the same time, this is short, quick play that we don't see to many of around in the Crusader games. It's fairly easy to make long strategy game, but short ones are much harder and I think you succeeded perfetly in this aspect.
You labeled this as 'Hard'. This is a little easy for my taste. You could have dropped the number of assassins to half and it would start to be more challenging.
I've seen the assassin-type of games before. Instead of a 3, I give a 4 because you give us access to assassins that are captured inside the castle.
Map Design: 4
You could have played a little more with the height tool. Now, the section of the map that is used is completely flat.
The lake (the small one, not the surrounding sea), seem to have a flow to it (waterfall), but it leads nowhere. If you want it isolated, I would sugest to make it a calm lagoon.
Any chance you could give us real stonewalls instead of this funnylooking brown rock? I know your intent was to limit the player from making assassins climb any part of the wall. Maybe you could have put 'natural' obstacles, such as ruins or buildings there instead?
A very short story. The instructions are sufficient, but the hints doesn't tell me anything. What's animal magnetism???
In the opening scene, it tells me that I have a lot starting goods. This is a bit confusing, since I don't have a castle.
Also, in the screen before the game starts, one objective is to kill the Wolf. But I see no Wolf in the game, so I can't kill him. I guess you either don't see this message in your version of Stronghold or you have tried to fix it. When I open the game in edit, I couldn't figure out where this message come from.
Somewhere on this site, there is a description how to add text in the 'objective screen'. I would love to see the requirement of killing 30
troops in such a text message. This probably would help Lord Karpathea too, who killed the Lord but probably forgot to kill the 30 enemies required to win.