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Downloads Home » Stronghold: Invasions » Part 1: Rising again Ch. 2

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Part 1: Rising again Ch. 2

Author File Description
Lord William1234
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
The second installment of this series! This time, you are no longer in the swamplands (although, there is still some swampland up north), and in the middle of a fairly large, hilly area. You must build your castle in the place where a small village once stood. Defend yourself well: the rat will attack you in large numbers.

The story is as follows:

Exhaustion grips you as you flee from your swampy encampment. Disease forced you to break camp, and you, along with a handful of your loyal followers, flee southwards. Disease and exhaustion kills off all of your men; all, except for the brave knight Thomas, and yourself. After days of marching, you finally come across a hilly area. You peer into the distance, and see smoke rising in the air. A fire! You and Thomas race forward, and discover the remains of a once prosperous village. Everything has been burned to the ground: only the Saxon Hall remained intact. You loot through the papers in the Hall, and discover journals of the scribes that once lived here. You began to read them:

(Unreadable Text) ...4 A.D
We have...against these...for...long. Our...decimated...our supplies...we must...or...die!

Most of the journals have been burned, and are hardly eligible. As you continue to search, you stumble upon the plans to create stone walls, and another journal. This one is in perfect condition. You begin to read:

December, 524 A.D
We have not given up all hope just yet. We have decided to try and construct stone walls and try to defend against the rest of The Rat's attacks. The pages attached to this document have the plans

The journal ended abruptly. You see blood on the floor nearby. You shudder, and step outside. Thomas is waiting.
"What news?" he said, standing near his horse.
"Nothing much," you say, holding out the papers. "This is pretty much the only valuables that this place has to offer." Thomas takes the document, looks it over, and smiles. "This could come in handy later," Thomas said, stashing the papers into his bag. "In the meantime, maybe we should reconstruct this village. It could prove to be an ideal spot for an outpost." Little did he know of the spy watching them the whole time...

1. Get your weapons production going as quickly as possible. Even though the Rat's forces don't come until about 3 game years, they came in very large numbers.
2. Make sure to use stone walls if you can. The Rat's catapults are sure to devastate your wooden gates and walls.
3. Be careful: if too many of your troops are killed, bandits will come at you in order to annoy you.

Good luck!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.5
Review of Lord William1234’s Part 1: Rising again Ch. 2

Summary- Overall score 3.7
A very good, relatively quick, scenario. Well worth downloading and playing. I had fun :-)

Playability: 4.0 – Excellent.
Much of this playability is down to the invasion composition, terrain layout and resource provision.

Balance: 4.0 - Excellent
Lost on Hard. Played twice on Normal and won second time. I am not sure if I could beat it on Hard.

Creativity: 3.0 - Average
There was nothing much out of the ordinary. The story and the landscape fitted well together (See Story/Instructions). See also Map Design.

Map Design: 3.5 – Overall Good
Resource placement was good. The tricky limitation of settlement site with stones to make for interesting decisions on where to place the walls and bastions (and therefore causing much swithering about workshop placement). The train features that were created did get involved in game play. I placed an out-fort on one raised hill. The rivers routed the AI. The stone resource was well done in that it seemed cunningly, to fit only 3 quarries no matter how much I was tantalised with the prospect of space for a fourth. Trees and vegetation were good. The composition of the invasions and production/barracks limitations was very good. (See Playability above)
Negatives: The rivers had a strategic purpose but were not convincing (e.g. One rose at a spring then ran a short distance and stopped abruptly). A bit more terrain modelling could have gone into the non-marsh areas.

Story/Instructions 4.0 – Excellent
There was a very good story in the site and in-map. It fitted well with the map. Some hints for players were provided. Also a mini-map was provided to help players judge whether to DL or not.

Additional comments: -
Thank you author. I had a most enjoyable game. When you start to put even more work into your terraining and show more skill in that area I am sure I will be scoring your maps at 4 and over. Well done :) .

[Readers of this review please note. This review contains *my* opinions. If you have different opinions then write your own review. Please don’t expect me to hold the same opinions as you. I detail here the URL to the review guidelines should you harbour any thought that this review does not conform to them:

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Map Design3.5
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