One day, there was a lord. This lord was no ordinary lord. Well, so he was ordinary
in most ways, but he was unordinary in that he wanted to build the strongest castle ever, one that was unsiegable. He was given stockpiles of resources by the gods, and he used those to set about building his castle and recruiting troops to defend it on a land the gods also gave him. The gods came from some weird place where they sit and use devices which roll around on a level surface and use a tool with over a hundred buttons on it, in combination with a magic box, to create everything imaginable. Now, the lord spends most of his time rotating by 45 degrees arbitrarily and very very quickly, some say instantaneously, at the top of his keep. Today, you will attack his castle. Get to it. Choose your troops and see what you can do. Prove him wrong...but don't use the over 2000 point hack.
This is made to be an impossible siege that. That is not possible of course, because you can go over 2000 points available through some glitch. However, it might be impossible with 2000 points. I have not found a way to beat it yet. If you beat it WITHOUT exceeding 2000 points, say so, and maybe even how you did it. I'd be interested to hear what you did!
Never heard of that glitch. You really have done well. Keep on going!
[Edited on 10/23/07 @ 05:21 AM]
Posted on 10/23/07 @ 05:53 AM
It took me 2 efforts. In both I was successful but I tried a second time to attempt to cut my losses.
Full credit to your placement of pitch and the location of your castle. I found out the hard way that siege engineers were useless (damn ballista, they are notoriously annoying in"siege that" scenarios). A fun and challenging map though with plenty of surprises. Not too difficult though.
IF YOU INTEND TO PLAY THIS MAP READ NO FURTHER
The way I did it (2nd time) was to use:
-30 Macemen (unused)
-500 Laddermen (essential)
All of these units were within the 2000 point limit. My version had no glitch so it must have been your computer.
-Select all your crossbows and laddermen and rush them to the top left corner.
-Be careful of the pitch though so send your laddermen in first to ignite it.
-Use your crossbowmen to take down all the defenders including the lord.
The laddermen draw most of the archery. This allows you time to get your crossbowmen to return fire. The crossbowmen only need 2-3 volleys before the defenders are rendered helpless. Then you can pick off the final few archers and Lord at your leisure.
Timballisto File Author
Posted on 10/23/07 @ 06:30 AM
Lol, well that didn't take long :P. Actually I tried something similar last night just for kicks and I was like "??? Oh crud" when it worked.
Posted on 10/23/07 @ 03:55 PM
I know this glitch of which you speak.. although, when you do do that.. I suggest not overloading your army ;)