One day, there was a lord. This lord was no ordinary lord. Well, so he was ordinary
in most ways, but he was unordinary in that he wanted to build the strongest castle ever, one that was unsiegable. He was given stockpiles of resources by the gods, and he used those to set about building his castle and recruiting troops to defend it on a land the gods also gave him. The gods came from some weird place where they sit and use devices which roll around on a level surface and use a tool with over a hundred buttons on it, in combination with a magic box, to create everything imaginable. Now, the lord spends most of his time rotating by 45 degrees arbitrarily and very very quickly, some say instantaneously, at the top of his keep. Today, you will attack his castle. Get to it. Choose your troops and see what you can do. Prove him wrong...but don't use the over 2000 point hack.
This is made to be an impossible siege that. That is not possible of course, because you can go over 2000 points available through some glitch. However, it might be impossible with 2000 points. I have not found a way to beat it yet. If you beat it WITHOUT exceeding 2000 points, say so, and maybe even how you did it. I'd be interested to hear what you did!
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Ladies and gentlemen, Timballisto has done the impossible: He has made a fairly difficult Seige That! map that is actually worth downloading and playing.
Normally, people will put a bunch of towers w/ ballista or something, load it up with crossbows and then label it impossible. Then they're so confused when people say, that was really easy. Timballisto, however, has put all of his obvious skill at seige-making into this gem of a map. For people who wish for a different kind of a challenge, or a break from uber-maps like Warlord_Designs' Minas Morgul (don't deny it, there are some of you still stuck on it), this map provides the perfect respite.
Playability scores top marks. This was the first time I played a seige that! map more than once, for fun.
Balance is high. The use of pitch (not something usually seen) and the position of the castle itself provide for an interesting seige. With a thick wall blocking the north entrance, you are forced to go the way the designer wants you to. Then the designer rains down arrows on your head and burns the ground out from under your feet. Ouch. This is the first Seige that map that took me more than one try to win. Excellent job.
I rate Creativity and map design on how well the author takes advantage of it, since it's a pre-built map. Doesn't really matter. Tim uses the map itself to confound the player at every turn.
The only thing that brought this map down was the story. Or lack thereof. As much as I hate bringing down the score, I can't give credit where credit isn't due. As I've said in the past, you have a whole webpage to present your master/disasterpiece. There is no reason you can't use it.
Other than that one minor point, great map. If you are this good at making seiges with limited resources and a pre-made map, I can only imagine the maps you'd make with no limits at all. Food for thought. Anyway, great job and keep designing!